Implement new mod/map updater framework.
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveWeaponScanRadius : UpdateRule
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{
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public override string Name { get { return "Remove Weapon ScanRadius parameters"; } }
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public override string Description
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{
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get
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{
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return "The *ScanRadius parameters have been removed from weapon projectiles and warheads.\n" +
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"These values are now automatically determined by the engine.\n" +
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"CreateEffect.ImpactActors: False has been added to replace VictimScanRadius: 0";
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}
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}
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public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
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{
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foreach (var node in weaponNode.ChildrenMatching("Warhead"))
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{
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if (node.Value.Value == "CreateEffect")
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{
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var victimScanRadius = node.LastChildMatching("VictimScanRadius");
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if (victimScanRadius != null && victimScanRadius.NodeValue<int>() == 0)
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node.AddNode("ImpactActors", "false");
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node.RemoveNodes("VictimScanRadius");
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}
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}
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var projectile = weaponNode.LastChildMatching("Projectile");
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if (projectile != null)
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{
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projectile.RemoveNodes("BounceBlockerScanRadius");
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projectile.RemoveNodes("BlockerScanRadius");
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projectile.RemoveNodes("AreaVictimScanRadius");
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}
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yield break;
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}
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}
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}
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