From ea6c84034377a878e34235e963b3ee438665bba2 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Sat, 7 Mar 2020 11:23:01 +0100 Subject: [PATCH] Fix the panic chance calculation in ScaredyCat --- OpenRA.Mods.Common/Traits/Infantry/ScaredyCat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Infantry/ScaredyCat.cs b/OpenRA.Mods.Common/Traits/Infantry/ScaredyCat.cs index d8269646b1..9a41a2c98b 100644 --- a/OpenRA.Mods.Common/Traits/Infantry/ScaredyCat.cs +++ b/OpenRA.Mods.Common/Traits/Infantry/ScaredyCat.cs @@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel) { - if (self.World.SharedRandom.Next(100 / info.AttackPanicChance) == 0) + if (self.World.SharedRandom.Next(100) < info.AttackPanicChance) Panic(); }