Allies 04: Fix multiple waves of spies being able to infiltrate the lab
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@@ -486,9 +486,7 @@ namespace OpenRA.Mods.RA.Missions
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if (allies2 == null)
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allies2 = allies1;
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else
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{
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allies2.PlayerActor.Trait<PlayerResources>().Cash = 5000;
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}
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allies = w.Players.Single(p => p.InternalName == "Allies");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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