Allies 04: Fix multiple waves of spies being able to infiltrate the lab

This commit is contained in:
Scott_NZ
2013-02-02 18:42:48 +13:00
parent 2bd9b7a640
commit ea716200a7
3 changed files with 7 additions and 7 deletions

View File

@@ -486,9 +486,7 @@ namespace OpenRA.Mods.RA.Missions
if (allies2 == null)
allies2 = allies1;
else
{
allies2.PlayerActor.Trait<PlayerResources>().Cash = 5000;
}
allies = w.Players.Single(p => p.InternalName == "Allies");
soviets = w.Players.Single(p => p.InternalName == "Soviets");