Fix GrantConditionOnPowerState not being usable on player actors

This commit is contained in:
abcdefg30
2022-05-05 13:31:07 +02:00
committed by Matthias Mailänder
parent 1628ce64db
commit ea72c50fb4

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("PowerStates at which the condition is granted. Options are Normal, Low and Critical.")] [Desc("PowerStates at which the condition is granted. Options are Normal, Low and Critical.")]
public readonly PowerState ValidPowerStates = PowerState.Low | PowerState.Critical; public readonly PowerState ValidPowerStates = PowerState.Low | PowerState.Critical;
public override object Create(ActorInitializer init) { return new GrantConditionOnPowerState(init.Self, this); } public override object Create(ActorInitializer init) { return new GrantConditionOnPowerState(this); }
} }
public class GrantConditionOnPowerState : ConditionalTrait<GrantConditionOnPowerStateInfo>, INotifyOwnerChanged, INotifyPowerLevelChanged public class GrantConditionOnPowerState : ConditionalTrait<GrantConditionOnPowerStateInfo>, INotifyOwnerChanged, INotifyPowerLevelChanged
@@ -35,14 +35,13 @@ namespace OpenRA.Mods.Common.Traits
bool validPowerState; bool validPowerState;
public GrantConditionOnPowerState(Actor self, GrantConditionOnPowerStateInfo info) public GrantConditionOnPowerState(GrantConditionOnPowerStateInfo info)
: base(info) : base(info) { }
{
playerPower = self.Owner.PlayerActor.Trait<PowerManager>();
}
protected override void Created(Actor self) protected override void Created(Actor self)
{ {
playerPower = self.Owner.PlayerActor.Trait<PowerManager>();
base.Created(self); base.Created(self);
Update(self); Update(self);