Rename temp to rotationBuffer and remove comment
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@@ -48,16 +48,15 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly RotationPaletteEffectInfo info;
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readonly World world;
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readonly uint[] rotationBuffer;
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float t = 0;
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uint[] temp;
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public RotationPaletteEffect(World world, RotationPaletteEffectInfo info)
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{
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this.world = world;
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this.info = info;
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// Allocating this on the fly actually hurts our profile
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temp = new uint[info.RotationRange];
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rotationBuffer = new uint[info.RotationRange];
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}
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public void Tick(Actor self)
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@@ -82,10 +81,10 @@ namespace OpenRA.Mods.Common.Traits
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var palette = kvp.Value;
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for (var i = 0; i < info.RotationRange; i++)
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temp[(rotate + i) % info.RotationRange] = palette[info.RotationBase + i];
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rotationBuffer[(rotate + i) % info.RotationRange] = palette[info.RotationBase + i];
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for (var i = 0; i < info.RotationRange; i++)
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palette[info.RotationBase + i] = temp[i];
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palette[info.RotationBase + i] = rotationBuffer[i];
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}
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}
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}
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