From bec29d81c551b0b7ca527c6afdec0fe724dea291 Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 25 Feb 2013 16:05:11 -0800 Subject: [PATCH] cnc-structure sequences tickrate fixed Strucutre animations were too fast in many cases. These values seem to match up correctly to C&C 95. Obelisk - Have not yet fixed (will do so when I fix how it fires) SAM site - Someone may later decide to speed up how fast it pops up, for gameplay purposes --- mods/cnc/sequences/structures.yaml | 31 +++++++++++++++++------------- 1 file changed, 18 insertions(+), 13 deletions(-) diff --git a/mods/cnc/sequences/structures.yaml b/mods/cnc/sequences/structures.yaml index d815088349..651805546d 100644 --- a/mods/cnc/sequences/structures.yaml +++ b/mods/cnc/sequences/structures.yaml @@ -5,11 +5,11 @@ fact: idle: Start: 0 Length: 4 - Tick: 80 + Tick: 100 damaged-idle: Start: 24 Length: 4 - Tick: 80 + Tick: 100 damaged-build: Start: 28 Length: 20 @@ -23,14 +23,14 @@ nuke: idle: Start: 0 Length: 4 - Tick: 400 + Tick: 1000 damaged-idle: Start: 4 Length: 4 - Tick: 400 + Tick: 1000 dead: Start: 8 - Tick: 400 + Tick: 1000 make: nukemake Start: 0 Length: * @@ -39,11 +39,11 @@ proc: idle: Start: 0 Length: 6 - Tick: 60 + Tick: 120 damaged-idle: Start: 30 Length: 6 - Tick: 60 + Tick: 120 dead: Start: 60 make: procmake @@ -84,11 +84,14 @@ pyle: idle: Start: 0 Length: 10 + Tick: 100 damaged-idle: Start: 10 Length: 10 + Tick: 100 dead: Start: 20 + Tick: 100 make: pylemake Start: 0 Length: * @@ -139,11 +142,11 @@ hq: idle: Start: 0 Length: 16 - Tick: 200 + Tick: 100 damaged-idle: Start: 16 Length: 16 - Tick: 200 + Tick: 100 dead: Start: 32 make: hqmake @@ -154,11 +157,11 @@ nuk2: idle: Start: 0 Length: 4 - Tick: 400 + Tick: 1000 damaged-idle: Start: 4 Length: 4 - Tick: 400 + Tick: 1000 dead: Start: 8 make: nuk2make @@ -173,9 +176,11 @@ hpad: active: Start: 1 Length: 6 + Tick: 100 damaged-active: Start: 8 Length: 6 + Tick: 100 dead: Start: 14 make: hpadmake @@ -203,11 +208,11 @@ eye: idle: Start: 0 Length: 16 - Tick: 200 + Tick: 100 damaged-idle: Start: 16 Length: 16 - Tick: 200 + Tick: 100 dead: Start: 32 make: eyemake