Port cursors to yaml.
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@@ -20,37 +20,28 @@ namespace OpenRA.Graphics
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public static class CursorProvider
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{
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static Dictionary<string, CursorSequence> cursors;
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public static void Initialize(string[] sequenceFiles)
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{
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// TODO: Convert cursor definitions to yaml and parse cursor palette info
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Game.modData.Palette.AddPalette("cursor", new Palette( FileSystem.Open( "cursor.pal" ), false ));
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cursors = new Dictionary<string, CursorSequence>();
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foreach (var f in sequenceFiles)
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LoadSequenceSource(f);
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}
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static void LoadSequenceSource(string filename)
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{
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XmlDocument document = new XmlDocument();
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document.Load(FileSystem.Open(filename));
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foreach (XmlElement eCursor in document.SelectNodes("/sequences/cursor"))
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LoadSequencesForCursor(eCursor);
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public static void Initialize(string[] sequenceFiles)
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{
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cursors = new Dictionary<string, CursorSequence>();
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var sequences = new MiniYaml(null, sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.Merge));
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foreach (var s in sequences.NodesDict["Palettes"].Nodes)
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Game.modData.Palette.AddPalette(s.Key, new Palette(FileSystem.Open(s.Value.Value), false));
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foreach (var s in sequences.NodesDict["Cursors"].Nodes)
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LoadSequencesForCursor(s.Key, s.Value);
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}
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static void LoadSequencesForCursor(XmlElement eCursor)
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static void LoadSequencesForCursor(string cursorSrc, MiniYaml cursor)
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{
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Game.modData.LoadScreen.Display();
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string cursorSrc = eCursor.GetAttribute("src");
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string palette = eCursor.GetAttribute("palette");
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foreach (XmlElement eSequence in eCursor.SelectNodes("./sequence"))
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cursors.Add(eSequence.GetAttribute("name"), new CursorSequence(cursorSrc, palette, eSequence));
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foreach (var sequence in cursor.Nodes)
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{
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Console.WriteLine(sequence.Key);
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cursors.Add(sequence.Key, new CursorSequence(cursorSrc, cursor.Value, sequence.Value));
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}
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}
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public static bool HasCursorSequence(string cursor)
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