Port cursors to yaml.
This commit is contained in:
@@ -20,37 +20,28 @@ namespace OpenRA.Graphics
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public static class CursorProvider
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{
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static Dictionary<string, CursorSequence> cursors;
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public static void Initialize(string[] sequenceFiles)
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{
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// TODO: Convert cursor definitions to yaml and parse cursor palette info
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Game.modData.Palette.AddPalette("cursor", new Palette( FileSystem.Open( "cursor.pal" ), false ));
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cursors = new Dictionary<string, CursorSequence>();
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foreach (var f in sequenceFiles)
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LoadSequenceSource(f);
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}
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static void LoadSequenceSource(string filename)
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{
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XmlDocument document = new XmlDocument();
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document.Load(FileSystem.Open(filename));
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foreach (XmlElement eCursor in document.SelectNodes("/sequences/cursor"))
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LoadSequencesForCursor(eCursor);
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public static void Initialize(string[] sequenceFiles)
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{
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cursors = new Dictionary<string, CursorSequence>();
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var sequences = new MiniYaml(null, sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.Merge));
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foreach (var s in sequences.NodesDict["Palettes"].Nodes)
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Game.modData.Palette.AddPalette(s.Key, new Palette(FileSystem.Open(s.Value.Value), false));
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foreach (var s in sequences.NodesDict["Cursors"].Nodes)
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LoadSequencesForCursor(s.Key, s.Value);
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}
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static void LoadSequencesForCursor(XmlElement eCursor)
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static void LoadSequencesForCursor(string cursorSrc, MiniYaml cursor)
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{
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Game.modData.LoadScreen.Display();
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string cursorSrc = eCursor.GetAttribute("src");
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string palette = eCursor.GetAttribute("palette");
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foreach (XmlElement eSequence in eCursor.SelectNodes("./sequence"))
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cursors.Add(eSequence.GetAttribute("name"), new CursorSequence(cursorSrc, palette, eSequence));
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foreach (var sequence in cursor.Nodes)
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{
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Console.WriteLine(sequence.Key);
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cursors.Add(sequence.Key, new CursorSequence(cursorSrc, cursor.Value, sequence.Value));
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}
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}
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public static bool HasCursorSequence(string cursor)
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@@ -9,6 +9,7 @@
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#endregion
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using System.Xml;
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using OpenRA.FileFormats;
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namespace OpenRA.Graphics
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{
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@@ -25,24 +26,27 @@ namespace OpenRA.Graphics
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Sprite[] sprites;
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public CursorSequence(string cursorSrc, string palette, XmlElement e)
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public CursorSequence(string cursorSrc, string palette, MiniYaml info)
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{
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sprites = Game.modData.CursorSheetBuilder.LoadAllSprites(cursorSrc);
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var d = info.NodesDict;
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start = int.Parse(e.GetAttribute("start"));
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start = int.Parse(d["start"].Value);
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this.palette = palette;
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if (e.GetAttribute("length") == "*" || e.GetAttribute("end") == "*")
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if ((d.ContainsKey("length") && d["length"].Value == "*") || (d.ContainsKey("end") && d["end"].Value == "*"))
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length = sprites.Length - start;
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else if (e.HasAttribute("length"))
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length = int.Parse(e.GetAttribute("length"));
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else if (e.HasAttribute("end"))
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length = int.Parse(e.GetAttribute("end")) - start;
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else if (d.ContainsKey("length"))
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length = int.Parse(d["length"].Value);
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else if (d.ContainsKey("end"))
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length = int.Parse(d["end"].Value) - start;
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else
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length = 1;
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int.TryParse( e.GetAttribute("x"), out Hotspot.X );
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int.TryParse( e.GetAttribute("y"), out Hotspot.Y );
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if (d.ContainsKey("x"))
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int.TryParse(d["x"].Value, out Hotspot.X );
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if (d.ContainsKey("y"))
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int.TryParse(d["y"].Value, out Hotspot.Y );
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}
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public Sprite GetSprite(int frame)
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@@ -1,68 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sequences>
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<cursor src="mouse" palette="cursor">
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<sequence name="scroll-t" start="1" x="12" y="12" />
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<sequence name="scroll-tr" start="2" x="12" y="12" />
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<sequence name="scroll-r" start="3" x="12" y="12" />
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<sequence name="scroll-br" start="4" x="12" y="12" />
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<sequence name="scroll-b" start="5" x="12" y="12" />
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<sequence name="scroll-bl" start="6" x="12" y="12" />
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<sequence name="scroll-l" start="7" x="12" y="12" />
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<sequence name="scroll-tl" start="8" x="12" y="12" />
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<sequence name="scroll-t-blocked" start="124" x="12" y="12" />
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<sequence name="scroll-tr-blocked" start="125" x="12" y="12" />
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<sequence name="scroll-r-blocked" start="126" x="12" y="12" />
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<sequence name="scroll-br-blocked" start="127" x="12" y="12" />
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<sequence name="scroll-b-blocked" start="128" x="12" y="12" />
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<sequence name="scroll-bl-blocked" start="129" x="12" y="12" />
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<sequence name="scroll-l-blocked" start="130" x="12" y="12" />
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<sequence name="scroll-tl-blocked" start="131" x="12" y="12" />
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<sequence name="select" start="15" length="6" x="12" y="12" />
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<sequence name="default" start="0" />
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<sequence name="default-minimap" start="80" />
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<sequence name="generic-blocked" start="9" />
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<sequence name="generic-blocked-minimap" start="33" />
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<sequence name="move" start="10" length="4" x="12" y="12" />
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<sequence name="move-minimap" start="29" length="4" x="12" y="12" />
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<sequence name="move-blocked" start="14" x="12" y="12" />
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<sequence name="move-blocked-minimap" start="33" x="12" y="12" />
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<sequence name="attack" start="195" length="8" x="12" y="12" />
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<sequence name="attack-minimap" start="203" length="8" x="12" y="12" />
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<sequence name="attackmove" start="21" length="8" x="12" y="12" />
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<sequence name="attackmove-minimap" start="134" length="8" x="12" y="12" />
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<sequence name="enter" start="113" length="3" x="12" y="12" />
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<sequence name="enter-minimap" start="139" length="3" x="12" y="12" />
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<sequence name="enter-blocked" start="212" length="1" x="12" y="12" />
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<sequence name="enter-blocked-minimap" start="33" />
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<sequence name="c4" start="116" length="3" x="12" y="12" />
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<sequence name="c4-minimap" start="121" length="3" x="12" y="12" />
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<sequence name="guard" start="147" length="1" x="12" y="12" />
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<sequence name="guard-minimap" start="146" length="1" x="12" y="12" />
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<sequence name="capture" start="164" length="3" x="12" y="12" />
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<sequence name="capture-minimap" start="167" length="3" x="12" y="12" />
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<sequence name="heal" start="160" length="4" x="12" y="12" />
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<sequence name="heal-minimap" start="194" length="1" x="12" y="12" />
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<sequence name="ability" start="82" length="8" x="12" y="12" />
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<sequence name="ability-minimap" start="214" length="8" x="12" y="12" />
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<!-- Want minimap cursors -->
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<sequence name="deploy" start="59" length="9" x="12" y="12" />
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<sequence name="deploy-blocked" start="211" length="1" x="12" y="12" />
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<sequence name="goldwrench" start="170" length="24" x="12" y="12" />
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<sequence name="goldwrench-blocked" start="213" length="1" x="12" y="12" />
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<sequence name="nuke" start="90" length="7" x="12" y="12" />
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<sequence name="chrono-select" start="97" length="8" x="12" y="12" />
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<sequence name="chrono-target" start="105" length="8" x="12" y="12" />
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<sequence name="sell" start="68" length="12" x="12" y="12" />
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<sequence name="sell-blocked" start="119" length="1" x="12" y="12" />
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<sequence name="repair" start="35" length="24" x="12" y="12" />
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<sequence name="repair-blocked" start="120" length="1" x="12" y="12" />
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<sequence name="sell2" start="148" length="12" />
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</cursor>
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<cursor src="nopower" palette="cursor">
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<sequence name="powerdown-blocked" start="0" length="1" x="12" y="12" />
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<sequence name="powerdown" start="1" length="3" x="12" y="12" />
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</cursor>
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</sequences>
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261
mods/ra/cursors.yaml
Normal file
261
mods/ra/cursors.yaml
Normal file
@@ -0,0 +1,261 @@
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Palettes:
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cursor: cursor.pal
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Cursors:
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mouse: cursor
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scroll-t:
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start:1
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x: 12
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y: 12
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scroll-tr:
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start: 2
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x: 12
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y: 12
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scroll-r:
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start: 3
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x: 12
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y: 12
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scroll-br:
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start: 4
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x: 12
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y: 12
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scroll-b:
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start:5
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x: 12
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y: 12
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scroll-bl:
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start:6
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x: 12
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y: 12
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scroll-l:
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start:7
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x: 12
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y: 12
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scroll-tl:
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start:8
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x: 12
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y: 12
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scroll-t-blocked:
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start:124
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x: 12
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y: 12
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scroll-tr-blocked:
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start:125
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x: 12
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y: 12
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scroll-r-blocked:
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start:126
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x: 12
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y: 12
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scroll-br-blocked:
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start:127
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x: 12
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y: 12
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scroll-b-blocked:
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start:128
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x: 12
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y: 12
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scroll-bl-blocked:
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start:129
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x: 12
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y: 12
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scroll-l-blocked:
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start:130
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x: 12
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y: 12
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scroll-tl-blocked:
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start:131
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x: 12
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y: 12
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select:
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start:15
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length: 6
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x: 12
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y: 12
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default:
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start:0
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default-minimap:
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start:80
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generic-blocked:
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start:9
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generic-blocked-minimap:
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start:33
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move:
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start:10
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length: 4
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x: 12
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y: 12
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move-minimap:
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start:29
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length: 4
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x: 12
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y: 12
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move-blocked:
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start:14
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x: 12
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y: 12
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move-blocked-minimap:
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start:33
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x: 12
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y: 12
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attack:
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start:195
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length: 8
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x: 12
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y: 12
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attack-minimap:
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start:203
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length: 8
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x: 12
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y: 12
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attackmove:
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start:21
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length: 8
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x: 12
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y: 12
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attackmove-minimap:
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start:134
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length: 8
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x: 12
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y: 12
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enter:
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start:113
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length: 3
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x: 12
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y: 12
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enter-minimap:
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start:139
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length: 3
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x: 12
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y: 12
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enter-blocked:
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start:212
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length: 1
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x: 12
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y: 12
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enter-blocked-minimap:
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start:33
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c4:
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start:116
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length: 3
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x: 12
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y: 12
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c4-minimap:
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start:121
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length: 3
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x: 12
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y: 12
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guard:
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start:147
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length: 1
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x: 12
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y: 12
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guard-minimap:
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start:146
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length: 1
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x: 12
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y: 12
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capture:
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start:164
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length: 3
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x: 12
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y: 12
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capture-minimap:
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start:167
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length: 3
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x: 12
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y: 12
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heal:
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start:160
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length: 4
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x: 12
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y: 12
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heal-minimap:
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start:194
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length: 1
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x: 12
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y: 12
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ability:
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start:82
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length: 8
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x: 12
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y: 12
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ability-minimap:
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start:214
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length: 8
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x: 12
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y: 12
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# Cursors that need minimap variants
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deploy:
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start:59
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length: 9
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x: 12
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y: 12
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deploy-blocked:
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start:211
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length: 1
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x: 12
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y: 12
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goldwrench:
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start:170
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length: 24
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x: 12
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y: 12
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goldwrench-blocked:
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start:213
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length: 1
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x: 12
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y: 12
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nuke:
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start:90
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length: 7
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x: 12
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y: 12
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chrono-select:
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start:97
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length: 8
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x: 12
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y: 12
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chrono-target:
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start:105
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length: 8
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x: 12
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y: 12
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sell:
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start:68
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length: 12
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x: 12
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y: 12
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sell-blocked:
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start:119
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length: 1
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x: 12
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y: 12
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repair:
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start:35
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length: 24
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x: 12
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y: 12
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repair-blocked:
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start:120
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length: 1
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x: 12
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y: 12
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sell2:
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start:148
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length: 12
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nopower: cursor
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powerdown-blocked:
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start:0
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length: 1
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x: 12
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y: 12
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powerdown:
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start:1
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length: 3
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x: 12
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y: 12
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@@ -42,7 +42,7 @@ Sequences:
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mods/ra/sequences.yaml
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Cursors:
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mods/ra/cursors.xml
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mods/ra/cursors.yaml
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Chrome:
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mods/ra/chrome.xml
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Reference in New Issue
Block a user