Reorder string placeholders.
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abcdefg30
parent
b90fecff76
commit
ea9992247d
@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
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var attackLocation = FindCoarseAttackLocationToSupportPower(sp);
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var attackLocation = FindCoarseAttackLocationToSupportPower(sp);
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if (attackLocation == null)
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if (attackLocation == null)
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{
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{
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AIUtils.BotDebug("{1} can't find suitable coarse attack location for support power {0}. Delaying rescan.", sp.Info.OrderName, player.PlayerName);
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AIUtils.BotDebug("{0} can't find suitable coarse attack location for support power {1}. Delaying rescan.", player.PlayerName, sp.Info.OrderName);
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waitingPowers[sp] += powerDecision.GetNextScanTime(world);
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waitingPowers[sp] += powerDecision.GetNextScanTime(world);
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continue;
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continue;
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@@ -101,14 +101,14 @@ namespace OpenRA.Mods.Common.Traits
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attackLocation = FindFineAttackLocationToSupportPower(sp, (CPos)attackLocation);
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attackLocation = FindFineAttackLocationToSupportPower(sp, (CPos)attackLocation);
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if (attackLocation == null)
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if (attackLocation == null)
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{
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{
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AIUtils.BotDebug("{1} can't find suitable final attack location for support power {0}. Delaying rescan.", sp.Info.OrderName, player.PlayerName);
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AIUtils.BotDebug("{0} can't find suitable final attack location for support power {1}. Delaying rescan.", player.PlayerName, sp.Info.OrderName);
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waitingPowers[sp] += powerDecision.GetNextScanTime(world);
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waitingPowers[sp] += powerDecision.GetNextScanTime(world);
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continue;
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continue;
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}
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}
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// Valid target found, delay by a few ticks to avoid rescanning before power fires via order
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// Valid target found, delay by a few ticks to avoid rescanning before power fires via order
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AIUtils.BotDebug("{2} found new target location {0} for support power {1}.", attackLocation, sp.Info.OrderName, player.PlayerName);
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AIUtils.BotDebug("{0} found new target location {1} for support power {2}.", player.PlayerName, attackLocation, sp.Info.OrderName);
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waitingPowers[sp] += 10;
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waitingPowers[sp] += 10;
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bot.QueueOrder(new Order(sp.Key, supportPowerManager.Self, Target.FromCell(world, attackLocation.Value), false) { SuppressVisualFeedback = true });
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bot.QueueOrder(new Order(sp.Key, supportPowerManager.Self, Target.FromCell(world, attackLocation.Value), false) { SuppressVisualFeedback = true });
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}
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}
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