Reorder string placeholders.

This commit is contained in:
Matthias Mailänder
2020-07-24 23:03:04 +02:00
committed by abcdefg30
parent b90fecff76
commit ea9992247d

View File

@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
var attackLocation = FindCoarseAttackLocationToSupportPower(sp); var attackLocation = FindCoarseAttackLocationToSupportPower(sp);
if (attackLocation == null) if (attackLocation == null)
{ {
AIUtils.BotDebug("{1} can't find suitable coarse attack location for support power {0}. Delaying rescan.", sp.Info.OrderName, player.PlayerName); AIUtils.BotDebug("{0} can't find suitable coarse attack location for support power {1}. Delaying rescan.", player.PlayerName, sp.Info.OrderName);
waitingPowers[sp] += powerDecision.GetNextScanTime(world); waitingPowers[sp] += powerDecision.GetNextScanTime(world);
continue; continue;
@@ -101,14 +101,14 @@ namespace OpenRA.Mods.Common.Traits
attackLocation = FindFineAttackLocationToSupportPower(sp, (CPos)attackLocation); attackLocation = FindFineAttackLocationToSupportPower(sp, (CPos)attackLocation);
if (attackLocation == null) if (attackLocation == null)
{ {
AIUtils.BotDebug("{1} can't find suitable final attack location for support power {0}. Delaying rescan.", sp.Info.OrderName, player.PlayerName); AIUtils.BotDebug("{0} can't find suitable final attack location for support power {1}. Delaying rescan.", player.PlayerName, sp.Info.OrderName);
waitingPowers[sp] += powerDecision.GetNextScanTime(world); waitingPowers[sp] += powerDecision.GetNextScanTime(world);
continue; continue;
} }
// Valid target found, delay by a few ticks to avoid rescanning before power fires via order // Valid target found, delay by a few ticks to avoid rescanning before power fires via order
AIUtils.BotDebug("{2} found new target location {0} for support power {1}.", attackLocation, sp.Info.OrderName, player.PlayerName); AIUtils.BotDebug("{0} found new target location {1} for support power {2}.", player.PlayerName, attackLocation, sp.Info.OrderName);
waitingPowers[sp] += 10; waitingPowers[sp] += 10;
bot.QueueOrder(new Order(sp.Key, supportPowerManager.Self, Target.FromCell(world, attackLocation.Value), false) { SuppressVisualFeedback = true }); bot.QueueOrder(new Order(sp.Key, supportPowerManager.Self, Target.FromCell(world, attackLocation.Value), false) { SuppressVisualFeedback = true });
} }