Shift Sight onto its own trait. Only cnc for now.
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@@ -64,9 +64,9 @@ namespace OpenRA.Traits
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void AddActor(Actor a)
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{
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if (a.traits.WithInterface<IRevealShroud>().Count() == 0)
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if (!a.traits.Contains<RevealsShroud>())
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return;
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if (a.Owner == null || a.Owner.World.LocalPlayer == null
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|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
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@@ -78,7 +78,7 @@ namespace OpenRA.Traits
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var v = new ActorVisibility
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{
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range = a.Info.Traits.Get<OwnedActorInfo>().Sight,
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range = a.traits.Get<RevealsShroud>().RevealRange,
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vis = GetVisOrigins(a).ToArray()
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};
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