Shift Sight onto its own trait. Only cnc for now.

This commit is contained in:
Paul Chote
2010-07-28 21:37:10 +12:00
parent 8fab45ae39
commit eaa80fab74
10 changed files with 144 additions and 69 deletions

View File

@@ -64,9 +64,9 @@ namespace OpenRA.Traits
void AddActor(Actor a)
{
if (a.traits.WithInterface<IRevealShroud>().Count() == 0)
if (!a.traits.Contains<RevealsShroud>())
return;
if (a.Owner == null || a.Owner.World.LocalPlayer == null
|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
@@ -78,7 +78,7 @@ namespace OpenRA.Traits
var v = new ActorVisibility
{
range = a.Info.Traits.Get<OwnedActorInfo>().Sight,
range = a.traits.Get<RevealsShroud>().RevealRange,
vis = GetVisOrigins(a).ToArray()
};