Shift Sight onto its own trait. Only cnc for now.
This commit is contained in:
@@ -227,6 +227,7 @@
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<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
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<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
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<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
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<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
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<Compile Include="Traits\Player\DeveloperMode.cs" />
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<Compile Include="Traits\Player\DeveloperMode.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -22,7 +22,6 @@ namespace OpenRA.Traits
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{
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{
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public readonly int HP = 0;
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public readonly int HP = 0;
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public readonly ArmorType Armor = ArmorType.none;
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public readonly ArmorType Armor = ArmorType.none;
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public readonly int Sight = 0;
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public readonly string[] TargetType = {"Ground"};
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public readonly string[] TargetType = {"Ground"};
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}
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}
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|
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@@ -47,7 +46,7 @@ namespace OpenRA.Traits
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public object Create(ActorInitializer init) { return new Building(init); }
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public object Create(ActorInitializer init) { return new Building(init); }
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}
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}
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|
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public class Building : INotifyDamage, IResolveOrder, ITick, IRenderModifier, IOccupySpace, IRadarSignature, IRevealShroud
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public class Building : INotifyDamage, IResolveOrder, ITick, IRenderModifier, IOccupySpace, IRadarSignature
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{
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{
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readonly Actor self;
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readonly Actor self;
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public readonly BuildingInfo Info;
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public readonly BuildingInfo Info;
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40
OpenRA.Game/Traits/RevealsShroud.cs
Normal file
40
OpenRA.Game/Traits/RevealsShroud.cs
Normal file
@@ -0,0 +1,40 @@
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#region Copyright & License Information
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|
/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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|
* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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namespace OpenRA.Traits
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{
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class RevealsShroudInfo : ITraitInfo
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|
{
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public readonly int Range = 0;
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public object Create(ActorInitializer init) { return new RevealsShroud(this); }
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}
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class RevealsShroud : ITick
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{
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RevealsShroudInfo Info;
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int2 previousLocation;
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public RevealsShroud(RevealsShroudInfo info)
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{
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Info = info;
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}
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|
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public void Tick(Actor self)
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{
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if (!self.IsIdle && previousLocation != self.Location)
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{
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previousLocation = self.Location;
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self.World.WorldActor.traits.Get<Shroud>().UpdateActor(self);
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}
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}
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public int RevealRange { get { return Info.Range; } }
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}
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}
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@@ -59,7 +59,6 @@ namespace OpenRA.Traits
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|
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public interface IVisibilityModifier { bool IsVisible(Actor self); }
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public interface IVisibilityModifier { bool IsVisible(Actor self); }
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public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
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public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
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public interface IRevealShroud {}
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public interface IOccupySpace
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public interface IOccupySpace
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{
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{
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int2 TopLeft { get; }
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int2 TopLeft { get; }
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@@ -23,22 +23,12 @@ namespace OpenRA.Traits
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public object Create( ActorInitializer init ) { return new Unit(); }
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public object Create( ActorInitializer init ) { return new Unit(); }
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}
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}
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public class Unit : INotifyDamage, IRadarSignature, IRevealShroud, ITick
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public class Unit : INotifyDamage, IRadarSignature
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{
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{
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[Sync]
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[Sync]
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public int Facing;
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public int Facing;
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[Sync]
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[Sync]
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public int Altitude;
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public int Altitude;
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|
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int2 previousLocation;
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public void Tick(Actor self)
|
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{
|
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if (!self.IsIdle && previousLocation != self.Location)
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{
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previousLocation = self.Location;
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self.World.WorldActor.traits.Get<Shroud>().UpdateActor(self);
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}
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}
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|
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public void Damaged(Actor self, AttackInfo e)
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public void Damaged(Actor self, AttackInfo e)
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{
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{
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@@ -64,9 +64,9 @@ namespace OpenRA.Traits
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|
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void AddActor(Actor a)
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void AddActor(Actor a)
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{
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{
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if (a.traits.WithInterface<IRevealShroud>().Count() == 0)
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if (!a.traits.Contains<RevealsShroud>())
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return;
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return;
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|
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if (a.Owner == null || a.Owner.World.LocalPlayer == null
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if (a.Owner == null || a.Owner.World.LocalPlayer == null
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|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
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|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
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@@ -78,7 +78,7 @@ namespace OpenRA.Traits
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|
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var v = new ActorVisibility
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var v = new ActorVisibility
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{
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{
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range = a.Info.Traits.Get<OwnedActorInfo>().Sight,
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range = a.traits.Get<RevealsShroud>().RevealRange,
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vis = GetVisOrigins(a).ToArray()
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vis = GetVisOrigins(a).ToArray()
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};
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};
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@@ -53,7 +53,8 @@
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Category: Infantry
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Category: Infantry
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Unit:
|
Unit:
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Armor: none
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Armor: none
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Sight: 4
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RevealsShroud:
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Range: 4
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Mobile:
|
Mobile:
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
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TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 90%, 80%, 0%
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TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 90%, 80%, 0%
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@@ -130,7 +131,6 @@
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BuildSounds: hvydoor1.aud
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BuildSounds: hvydoor1.aud
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Capturable: false
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Capturable: false
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BaseNormal: no
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BaseNormal: no
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Sight: 0
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DamagedSound: xplos.aud
|
DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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DestroyedSound: xplobig4.aud
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Adjacent: 7
|
Adjacent: 7
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@@ -143,7 +143,8 @@ RMBO:
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Unit:
|
Unit:
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HP: 200
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HP: 200
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Speed: 5
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Speed: 5
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Sight: 5
|
RevealsShroud:
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|
Range: 5
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AttackBase:
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AttackBase:
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PrimaryWeapon: Sniper
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PrimaryWeapon: Sniper
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TakeCover:
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TakeCover:
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@@ -160,8 +161,9 @@ C1:
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Description: Technician
|
Description: Technician
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Unit:
|
Unit:
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HP: 20
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HP: 20
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Sight: 2
|
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Speed: 4
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Speed: 4
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|
RevealsShroud:
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|
Range: 2
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AttackBase:
|
AttackBase:
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PrimaryWeapon: Pistol
|
PrimaryWeapon: Pistol
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|
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@@ -175,8 +177,9 @@ C2:
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Description: Technician
|
Description: Technician
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Unit:
|
Unit:
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HP: 20
|
HP: 20
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Sight: 2
|
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Speed: 4
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Speed: 4
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|
RevealsShroud:
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|
Range: 2
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AttackBase:
|
AttackBase:
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PrimaryWeapon: Pistol
|
PrimaryWeapon: Pistol
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|
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@@ -190,8 +193,9 @@ C3:
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Description: Technician
|
Description: Technician
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Unit:
|
Unit:
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HP: 20
|
HP: 20
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Sight: 2
|
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Speed: 4
|
Speed: 4
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|
RevealsShroud:
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|
Range: 2
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AttackBase:
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AttackBase:
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PrimaryWeapon: Pistol
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PrimaryWeapon: Pistol
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|
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@@ -205,8 +209,9 @@ C4:
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Description: Technician
|
Description: Technician
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Unit:
|
Unit:
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HP: 20
|
HP: 20
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Sight: 2
|
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Speed: 4
|
Speed: 4
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|
RevealsShroud:
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|
Range: 2
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||||||
AttackBase:
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AttackBase:
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PrimaryWeapon: Pistol
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PrimaryWeapon: Pistol
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|
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@@ -220,8 +225,9 @@ C5:
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Description: Technician
|
Description: Technician
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Unit:
|
Unit:
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HP: 20
|
HP: 20
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Sight: 2
|
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Speed: 4
|
Speed: 4
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|
RevealsShroud:
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|
Range: 2
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AttackBase:
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AttackBase:
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PrimaryWeapon: Pistol
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PrimaryWeapon: Pistol
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|
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@@ -235,8 +241,9 @@ C6:
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Description: Technician
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Description: Technician
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Unit:
|
Unit:
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HP: 20
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HP: 20
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Sight: 2
|
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Speed: 4
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Speed: 4
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|
RevealsShroud:
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|
Range: 2
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AttackBase:
|
AttackBase:
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PrimaryWeapon: Pistol
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PrimaryWeapon: Pistol
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|
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@@ -250,8 +257,9 @@ C7:
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Description: Technician
|
Description: Technician
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||||||
Unit:
|
Unit:
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HP: 20
|
HP: 20
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Sight: 2
|
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Speed: 4
|
Speed: 4
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||||||
|
RevealsShroud:
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|
Range: 2
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AttackBase:
|
AttackBase:
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PrimaryWeapon: Pistol
|
PrimaryWeapon: Pistol
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C8:
|
C8:
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@@ -264,8 +272,9 @@ C8:
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Description: Technician
|
Description: Technician
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||||||
Unit:
|
Unit:
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||||||
HP: 20
|
HP: 20
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||||||
Sight: 2
|
|
||||||
Speed: 4
|
Speed: 4
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 2
|
||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: Pistol
|
PrimaryWeapon: Pistol
|
||||||
|
|
||||||
@@ -279,8 +288,9 @@ C9:
|
|||||||
Description: Technician
|
Description: Technician
|
||||||
Unit:
|
Unit:
|
||||||
HP: 20
|
HP: 20
|
||||||
Sight: 2
|
|
||||||
Speed: 4
|
Speed: 4
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 2
|
||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: Pistol
|
PrimaryWeapon: Pistol
|
||||||
|
|
||||||
@@ -294,7 +304,8 @@ C10:
|
|||||||
Description: Technician
|
Description: Technician
|
||||||
Unit:
|
Unit:
|
||||||
HP: 20
|
HP: 20
|
||||||
Sight: 2
|
|
||||||
Speed: 4
|
Speed: 4
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 2
|
||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: Pistol
|
PrimaryWeapon: Pistol
|
||||||
|
|||||||
@@ -10,7 +10,8 @@ FACT:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 800
|
HP: 800
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 5
|
RevealsShroud:
|
||||||
|
Range: 5
|
||||||
Bib:
|
Bib:
|
||||||
Production:
|
Production:
|
||||||
Produces: Building,Defense
|
Produces: Building,Defense
|
||||||
@@ -32,7 +33,8 @@ NUKE:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 4
|
RevealsShroud:
|
||||||
|
Range: 4
|
||||||
Bib:
|
Bib:
|
||||||
|
|
||||||
PROC.proxy:
|
PROC.proxy:
|
||||||
@@ -52,7 +54,8 @@ PROC.proxy:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 900
|
HP: 900
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 6
|
RevealsShroud:
|
||||||
|
Range: 6
|
||||||
ReplaceWithActor:
|
ReplaceWithActor:
|
||||||
Actor: proc
|
Actor: proc
|
||||||
|
|
||||||
@@ -69,7 +72,8 @@ PROC:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 900
|
HP: 900
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 6
|
RevealsShroud:
|
||||||
|
Range: 6
|
||||||
Bib:
|
Bib:
|
||||||
OreRefinery:
|
OreRefinery:
|
||||||
LocalStorage: yes
|
LocalStorage: yes
|
||||||
@@ -110,7 +114,8 @@ SILO:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 300
|
HP: 300
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 4
|
RevealsShroud:
|
||||||
|
Range: 4
|
||||||
RenderBuildingOre:
|
RenderBuildingOre:
|
||||||
StoresOre:
|
StoresOre:
|
||||||
PipCount: 5
|
PipCount: 5
|
||||||
@@ -137,7 +142,8 @@ PYLE:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 800
|
HP: 800
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 5
|
RevealsShroud:
|
||||||
|
Range: 5
|
||||||
Bib:
|
Bib:
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
Production:
|
Production:
|
||||||
@@ -161,7 +167,8 @@ HAND:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 800
|
HP: 800
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 5
|
RevealsShroud:
|
||||||
|
Range: 5
|
||||||
Bib:
|
Bib:
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
Production:
|
Production:
|
||||||
@@ -185,7 +192,8 @@ AFLD:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 1000
|
HP: 1000
|
||||||
Armor: heavy
|
Armor: heavy
|
||||||
Sight: 7
|
RevealsShroud:
|
||||||
|
Range: 7
|
||||||
Bib:
|
Bib:
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
BelowUnits:
|
BelowUnits:
|
||||||
@@ -210,7 +218,8 @@ WEAP:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor: light
|
Armor: light
|
||||||
Sight: 4
|
RevealsShroud:
|
||||||
|
Range: 4
|
||||||
Bib:
|
Bib:
|
||||||
RenderWarFactory:
|
RenderWarFactory:
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
@@ -236,7 +245,8 @@ HQ:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 1000
|
HP: 1000
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 10
|
RevealsShroud:
|
||||||
|
Range: 10
|
||||||
Bib:
|
Bib:
|
||||||
ProvidesRadar:
|
ProvidesRadar:
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
@@ -259,7 +269,8 @@ NUK2:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 600
|
HP: 600
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 4
|
RevealsShroud:
|
||||||
|
Range: 4
|
||||||
Bib:
|
Bib:
|
||||||
|
|
||||||
FIX:
|
FIX:
|
||||||
@@ -279,7 +290,8 @@ FIX:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 800
|
HP: 800
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 5
|
RevealsShroud:
|
||||||
|
Range: 5
|
||||||
BelowUnits:
|
BelowUnits:
|
||||||
Reservable:
|
Reservable:
|
||||||
RepairsUnits:
|
RepairsUnits:
|
||||||
@@ -302,7 +314,8 @@ HPAD:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 800
|
HP: 800
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 5
|
RevealsShroud:
|
||||||
|
Range: 5
|
||||||
Bib:
|
Bib:
|
||||||
Production:
|
Production:
|
||||||
SpawnOffset: 0,-4
|
SpawnOffset: 0,-4
|
||||||
@@ -332,7 +345,8 @@ EYE:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
HP: 1000
|
HP: 1000
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 10
|
RevealsShroud:
|
||||||
|
Range: 10
|
||||||
Bib:
|
Bib:
|
||||||
ProvidesRadar:
|
ProvidesRadar:
|
||||||
IonControl:
|
IonControl:
|
||||||
@@ -357,7 +371,8 @@ TMPL:
|
|||||||
Capturable: false
|
Capturable: false
|
||||||
HP: 2000
|
HP: 2000
|
||||||
Armor: light
|
Armor: light
|
||||||
Sight: 6
|
RevealsShroud:
|
||||||
|
Range: 6
|
||||||
Bib:
|
Bib:
|
||||||
NukeSilo:
|
NukeSilo:
|
||||||
MissileWeapon: atomic
|
MissileWeapon: atomic
|
||||||
@@ -380,7 +395,8 @@ OBLI:
|
|||||||
Dimensions: 1,2
|
Dimensions: 1,2
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor: light
|
Armor: light
|
||||||
Sight: 8
|
RevealsShroud:
|
||||||
|
Range: 8
|
||||||
RenderBuildingCharge:
|
RenderBuildingCharge:
|
||||||
ChargeAudio: obelpowr.aud
|
ChargeAudio: obelpowr.aud
|
||||||
AttackOmni:
|
AttackOmni:
|
||||||
@@ -458,7 +474,8 @@ GUN:
|
|||||||
Power: -20
|
Power: -20
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor: heavy
|
Armor: heavy
|
||||||
Sight: 7
|
RevealsShroud:
|
||||||
|
Range: 7
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 12
|
ROT: 12
|
||||||
InitialFacing: 50
|
InitialFacing: 50
|
||||||
@@ -486,7 +503,8 @@ SAM:
|
|||||||
Dimensions: 2,1
|
Dimensions: 2,1
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor: heavy
|
Armor: heavy
|
||||||
Sight: 5
|
RevealsShroud:
|
||||||
|
Range: 5
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 30
|
ROT: 30
|
||||||
InitialFacing: 0
|
InitialFacing: 0
|
||||||
@@ -512,7 +530,8 @@ GTWR:
|
|||||||
Power: -10
|
Power: -10
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor: wood
|
Armor: wood
|
||||||
Sight: 6
|
RevealsShroud:
|
||||||
|
Range: 6
|
||||||
AttackOmni:
|
AttackOmni:
|
||||||
PrimaryWeapon: HighV
|
PrimaryWeapon: HighV
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -535,7 +554,8 @@ ATWR:
|
|||||||
Power: -20
|
Power: -20
|
||||||
HP: 600
|
HP: 600
|
||||||
Armor: light
|
Armor: light
|
||||||
Sight: 8
|
RevealsShroud:
|
||||||
|
Range: 8
|
||||||
AttackOmni:
|
AttackOmni:
|
||||||
PrimaryWeapon: Tomahawk
|
PrimaryWeapon: Tomahawk
|
||||||
SecondaryWeapon: Tomahawk
|
SecondaryWeapon: Tomahawk
|
||||||
|
|||||||
@@ -13,8 +13,9 @@ MCV:
|
|||||||
Unit:
|
Unit:
|
||||||
HP: 600
|
HP: 600
|
||||||
Armor: light
|
Armor: light
|
||||||
Sight: 4
|
|
||||||
Speed: 6
|
Speed: 6
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 4
|
||||||
TransformsOnDeploy:
|
TransformsOnDeploy:
|
||||||
TransformsInto: fact
|
TransformsInto: fact
|
||||||
Offset:-1,-1
|
Offset:-1,-1
|
||||||
@@ -44,8 +45,9 @@ HARV:
|
|||||||
Unit:
|
Unit:
|
||||||
HP: 600
|
HP: 600
|
||||||
Armor: light
|
Armor: light
|
||||||
Sight: 4
|
|
||||||
Speed: 6
|
Speed: 6
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 4
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
|
|
||||||
APC:
|
APC:
|
||||||
@@ -62,8 +64,9 @@ APC:
|
|||||||
HP: 200
|
HP: 200
|
||||||
Armor: heavy
|
Armor: heavy
|
||||||
ROT: 5
|
ROT: 5
|
||||||
Sight: 5
|
|
||||||
Speed: 15
|
Speed: 15
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 5
|
||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: MachineGun
|
PrimaryWeapon: MachineGun
|
||||||
PrimaryOffset: 0,0,0,-4
|
PrimaryOffset: 0,0,0,-4
|
||||||
@@ -90,8 +93,9 @@ ARTY:
|
|||||||
HP: 75
|
HP: 75
|
||||||
Armor: light
|
Armor: light
|
||||||
ROT: 2
|
ROT: 2
|
||||||
Sight: 6
|
|
||||||
Speed: 6
|
Speed: 6
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6
|
||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: Ballistic
|
PrimaryWeapon: Ballistic
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
@@ -112,8 +116,9 @@ FTNK:
|
|||||||
HP: 300
|
HP: 300
|
||||||
Armor: heavy
|
Armor: heavy
|
||||||
ROT: 5
|
ROT: 5
|
||||||
Sight: 4
|
|
||||||
Speed: 9
|
Speed: 9
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 4
|
||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: BigFlamer
|
PrimaryWeapon: BigFlamer
|
||||||
PrimaryOffset: 0,0,0,-2
|
PrimaryOffset: 0,0,0,-2
|
||||||
@@ -135,8 +140,9 @@ BGGY:
|
|||||||
HP: 140
|
HP: 140
|
||||||
Armor: light
|
Armor: light
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Sight: 5
|
|
||||||
Speed: 18
|
Speed: 18
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 5
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -160,8 +166,9 @@ BIKE:
|
|||||||
HP: 160
|
HP: 160
|
||||||
Armor: none
|
Armor: none
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Sight: 7
|
|
||||||
Speed: 20
|
Speed: 20
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 7
|
||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: Rockets
|
PrimaryWeapon: Rockets
|
||||||
PrimaryOffset: 0,0,0,-2
|
PrimaryOffset: 0,0,0,-2
|
||||||
@@ -186,8 +193,9 @@ JEEP:
|
|||||||
HP: 150
|
HP: 150
|
||||||
Armor: light
|
Armor: light
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Sight: 7
|
|
||||||
Speed: 15
|
Speed: 15
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 7
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -210,8 +218,9 @@ LTNK:
|
|||||||
Unit:
|
Unit:
|
||||||
HP: 300
|
HP: 300
|
||||||
Armor: Heavy
|
Armor: Heavy
|
||||||
Sight: 4
|
|
||||||
Speed: 9
|
Speed: 9
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 4
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -238,8 +247,9 @@ MTNK:
|
|||||||
Unit:
|
Unit:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor: heavy
|
Armor: heavy
|
||||||
Sight: 5
|
|
||||||
Speed: 9
|
Speed: 9
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 5
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -266,8 +276,9 @@ HTNK:
|
|||||||
Unit:
|
Unit:
|
||||||
HP: 600
|
HP: 600
|
||||||
Armor: heavy
|
Armor: heavy
|
||||||
Sight: 6
|
|
||||||
Speed: 3
|
Speed: 3
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 2
|
ROT: 2
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -300,8 +311,9 @@ MSAM:
|
|||||||
Unit:
|
Unit:
|
||||||
HP: 120
|
HP: 120
|
||||||
Armor: light
|
Armor: light
|
||||||
Sight: 6
|
|
||||||
Speed: 6
|
Speed: 6
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -327,8 +339,9 @@ MLRS:
|
|||||||
Unit:
|
Unit:
|
||||||
HP: 120
|
HP: 120
|
||||||
Armor: light
|
Armor: light
|
||||||
Sight: 10
|
|
||||||
Speed: 6
|
Speed: 6
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 10
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -350,8 +363,9 @@ STNK:
|
|||||||
Unit:
|
Unit:
|
||||||
HP: 110
|
HP: 110
|
||||||
Armor: light
|
Armor: light
|
||||||
Sight: 4
|
|
||||||
Speed: 15
|
Speed: 15
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 4
|
||||||
Cloak:
|
Cloak:
|
||||||
InitialDelay: .4
|
InitialDelay: .4
|
||||||
CloakDelay: 2.0
|
CloakDelay: 2.0
|
||||||
@@ -378,8 +392,9 @@ TRAN:
|
|||||||
Armor: light
|
Armor: light
|
||||||
InitialFacing: 20
|
InitialFacing: 20
|
||||||
ROT: 5
|
ROT: 5
|
||||||
Sight: 8
|
|
||||||
Speed: 15
|
Speed: 15
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 8
|
||||||
RenderUnitRotor:
|
RenderUnitRotor:
|
||||||
PrimaryOffset: 0,14,0,-4
|
PrimaryOffset: 0,14,0,-4
|
||||||
SecondaryOffset: 0,-14,0,-2
|
SecondaryOffset: 0,-14,0,-2
|
||||||
@@ -404,8 +419,9 @@ HELI:
|
|||||||
Armor: heavy
|
Armor: heavy
|
||||||
InitialFacing: 20
|
InitialFacing: 20
|
||||||
ROT: 4
|
ROT: 4
|
||||||
Sight: 8
|
|
||||||
Speed: 20
|
Speed: 20
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 8
|
||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: HighV
|
PrimaryWeapon: HighV
|
||||||
SecondaryWeapon: HighV
|
SecondaryWeapon: HighV
|
||||||
@@ -431,8 +447,9 @@ ORCA:
|
|||||||
Armor: heavy
|
Armor: heavy
|
||||||
InitialFacing: 20
|
InitialFacing: 20
|
||||||
ROT: 4
|
ROT: 4
|
||||||
Sight: 8
|
|
||||||
Speed: 20
|
Speed: 20
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 8
|
||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: Rockets.Orca
|
PrimaryWeapon: Rockets.Orca
|
||||||
SecondaryWeapon: Rockets.Orca
|
SecondaryWeapon: Rockets.Orca
|
||||||
@@ -450,7 +467,6 @@ C17:
|
|||||||
HP: 25
|
HP: 25
|
||||||
Armor: light
|
Armor: light
|
||||||
ROT: 5
|
ROT: 5
|
||||||
Sight: 0
|
|
||||||
Speed: 25
|
Speed: 25
|
||||||
Plane:
|
Plane:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
@@ -467,7 +483,6 @@ A10:
|
|||||||
HP: 60
|
HP: 60
|
||||||
Armor: light
|
Armor: light
|
||||||
ROT: 4
|
ROT: 4
|
||||||
Sight: 0
|
|
||||||
Speed: 25
|
Speed: 25
|
||||||
Plane:
|
Plane:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
|
|||||||
Reference in New Issue
Block a user