minelayer maybe works
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@@ -181,6 +181,7 @@
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<Compile Include="Traits\Harvester.cs" />
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<Compile Include="Traits\Helicopter.cs" />
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<Compile Include="Traits\Infantry.cs" />
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<Compile Include="Traits\Minelayer.cs" />
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<Compile Include="Traits\Plane.cs" />
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<Compile Include="Traits\ProductionQueue.cs" />
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<Compile Include="Traits\ProductionSurround.cs" />
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33
OpenRa.Game/Traits/Minelayer.cs
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33
OpenRa.Game/Traits/Minelayer.cs
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@@ -0,0 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class Minelayer : IOrder
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{
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public Minelayer(Actor self) { }
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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// todo: check for ammo
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if (mi.Button == MouseButton.Right && underCursor == self)
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return new Order("DeployMine", self, null, int2.Zero, null);
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "DeployMine")
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{
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// todo: check for and adjust ammo
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// todo: delay a bit?
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Game.world.AddFrameEndTask(
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w => w.Add(new Actor(Rules.UnitInfo[self.Info.Primary], self.Location, self.Owner)));
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}
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}
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}
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}
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@@ -13,22 +13,6 @@ namespace OpenRa.Game
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{
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switch( order.OrderString )
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{
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case "Move":
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case "Attack":
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case "DeployMcv":
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case "Enter":
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case "Harvest":
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case "SetRallyPoint":
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case "StartProduction":
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case "PauseProduction":
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case "CancelProduction":
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case "ActivatePortableChronoshift":
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case "UsePortableChronoshift":
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{
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foreach( var t in order.Subject.traits.WithInterface<IOrder>() )
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t.ResolveOrder( order.Subject, order );
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break;
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}
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case "PlaceBuilding":
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{
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Game.world.AddFrameEndTask( _ =>
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@@ -114,7 +98,11 @@ namespace OpenRa.Game
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}
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default:
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throw new NotImplementedException();
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{
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foreach (var t in order.Subject.traits.WithInterface<IOrder>())
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t.ResolveOrder(order.Subject, order);
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break;
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}
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}
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}
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}
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