minelayer maybe works

This commit is contained in:
Chris Forbes
2009-12-28 10:09:43 +13:00
parent ba16424bc1
commit eab8b653fd
5 changed files with 59 additions and 22 deletions

View File

@@ -181,6 +181,7 @@
<Compile Include="Traits\Harvester.cs" />
<Compile Include="Traits\Helicopter.cs" />
<Compile Include="Traits\Infantry.cs" />
<Compile Include="Traits\Minelayer.cs" />
<Compile Include="Traits\Plane.cs" />
<Compile Include="Traits\ProductionQueue.cs" />
<Compile Include="Traits\ProductionSurround.cs" />

View File

@@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits
{
class Minelayer : IOrder
{
public Minelayer(Actor self) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
// todo: check for ammo
if (mi.Button == MouseButton.Right && underCursor == self)
return new Order("DeployMine", self, null, int2.Zero, null);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "DeployMine")
{
// todo: check for and adjust ammo
// todo: delay a bit?
Game.world.AddFrameEndTask(
w => w.Add(new Actor(Rules.UnitInfo[self.Info.Primary], self.Location, self.Owner)));
}
}
}
}

View File

@@ -13,22 +13,6 @@ namespace OpenRa.Game
{
switch( order.OrderString )
{
case "Move":
case "Attack":
case "DeployMcv":
case "Enter":
case "Harvest":
case "SetRallyPoint":
case "StartProduction":
case "PauseProduction":
case "CancelProduction":
case "ActivatePortableChronoshift":
case "UsePortableChronoshift":
{
foreach( var t in order.Subject.traits.WithInterface<IOrder>() )
t.ResolveOrder( order.Subject, order );
break;
}
case "PlaceBuilding":
{
Game.world.AddFrameEndTask( _ =>
@@ -114,7 +98,11 @@ namespace OpenRa.Game
}
default:
throw new NotImplementedException();
{
foreach (var t in order.Subject.traits.WithInterface<IOrder>())
t.ResolveOrder(order.Subject, order);
break;
}
}
}
}