use new types for that event

This commit is contained in:
Chris Forbes
2009-10-07 08:00:55 +13:00
parent aa3801eace
commit eabc464410
2 changed files with 3 additions and 5 deletions

View File

@@ -32,7 +32,7 @@ namespace OpenRa.Game
public Sidebar( Race race, Renderer renderer, Game game )
{
this.techTree = game.LocalPlayer.TechTree;
this.techTree.BuildableItemsChanged += (sender, e) => { PopulateItemList(); };
this.techTree.BuildableItemsChanged += PopulateItemList;
this.game = game;
region = GRegion.Create(game.viewport, DockStyle.Right, 128, Paint, MouseHandler);
game.viewport.AddRegion( region );
@@ -99,8 +99,6 @@ namespace OpenRa.Game
void Paint()
{
// PopulateItemList(); // todo: do this less often, just when things actually change!
foreach (SidebarItem i in items)
i.Paint(spriteRenderer, region.Location);