Route content check via FileSystemLoader.
This allows mods with custom content requirements to use the default load screen implementations.
This commit is contained in:
@@ -10,10 +10,19 @@
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.FileSystem
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namespace OpenRA.Mods.Common.FileSystem
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{
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{
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public class DefaultFileSystemLoader : IFileSystemLoader
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[RequireExplicitImplementation]
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public interface IFileSystemExternalContent
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{
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public bool InstallContentIfRequired(ModData modData);
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}
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public class DefaultFileSystemLoader : IFileSystemLoader, IFileSystemExternalContent
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{
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{
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public readonly Dictionary<string, string> Packages = null;
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public readonly Dictionary<string, string> Packages = null;
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@@ -23,5 +32,24 @@ namespace OpenRA.Mods.Common.FileSystem
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foreach (var kv in Packages)
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foreach (var kv in Packages)
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fileSystem.Mount(kv.Key, kv.Value);
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fileSystem.Mount(kv.Key, kv.Value);
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}
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}
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bool IFileSystemExternalContent.InstallContentIfRequired(ModData modData)
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{
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// If a ModContent section is defined then we need to make sure that the
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// required content is installed or switch to the defined content installer.
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if (!modData.Manifest.Contains<ModContent>())
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return false;
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var content = modData.Manifest.Get<ModContent>();
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var contentInstalled = content.Packages
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.Where(p => p.Value.Required)
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.All(p => p.Value.TestFiles.All(f => File.Exists(Platform.ResolvePath(f))));
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if (contentInstalled)
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return false;
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Game.InitializeMod(content.ContentInstallerMod, new Arguments("Content.Mod=" + modData.Manifest.Id));
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return true;
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}
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}
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}
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}
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}
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@@ -12,8 +12,8 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.Mods.Common.FileSystem;
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using OpenRA.Mods.Common.Widgets.Logic;
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using OpenRA.Mods.Common.Widgets.Logic;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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@@ -126,21 +126,10 @@ namespace OpenRA.Mods.Common.LoadScreens
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if (graphicSettings.GLProfile != GLProfile.Automatic && graphicSettings.GLProfile != Game.Renderer.GLProfile)
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if (graphicSettings.GLProfile != GLProfile.Automatic && graphicSettings.GLProfile != Game.Renderer.GLProfile)
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graphicSettings.GLProfile = GLProfile.Automatic;
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graphicSettings.GLProfile = GLProfile.Automatic;
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// If a ModContent section is defined then we need to make sure that the
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if (ModData.FileSystemLoader is not IFileSystemExternalContent content)
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// required content is installed or switch to the defined content installer.
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if (!ModData.Manifest.Contains<ModContent>())
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return true;
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return true;
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var content = ModData.Manifest.Get<ModContent>();
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return !content.InstallContentIfRequired(ModData);
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var contentInstalled = content.Packages
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.Where(p => p.Value.Required)
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.All(p => p.Value.TestFiles.All(f => File.Exists(Platform.ResolvePath(f))));
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if (contentInstalled)
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return true;
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Game.InitializeMod(content.ContentInstallerMod, new Arguments(new[] { "Content.Mod=" + ModData.Manifest.Id }));
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return false;
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}
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}
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}
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}
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}
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}
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