Rename RenderBuildingOre -> RenderBuildingSilo

This commit is contained in:
Paul Chote
2011-07-24 17:59:50 +12:00
parent 2231940056
commit eadf6fe6cf
4 changed files with 7 additions and 7 deletions

View File

@@ -218,7 +218,6 @@
<Compile Include="Passenger.cs" /> <Compile Include="Passenger.cs" />
<Compile Include="Air\Plane.cs" /> <Compile Include="Air\Plane.cs" />
<Compile Include="Render\RenderBuildingCharge.cs" /> <Compile Include="Render\RenderBuildingCharge.cs" />
<Compile Include="Render\RenderBuildingOre.cs" />
<Compile Include="Render\RenderBuildingWall.cs" /> <Compile Include="Render\RenderBuildingWall.cs" />
<Compile Include="Render\RenderBuildingWarFactory.cs" /> <Compile Include="Render\RenderBuildingWarFactory.cs" />
<Compile Include="Render\RenderFlare.cs" /> <Compile Include="Render\RenderFlare.cs" />
@@ -357,6 +356,7 @@
<Compile Include="Activities\FindResources.cs" /> <Compile Include="Activities\FindResources.cs" />
<Compile Include="Activities\HarvestResource.cs" /> <Compile Include="Activities\HarvestResource.cs" />
<Compile Include="Activities\DeliverResources.cs" /> <Compile Include="Activities\DeliverResources.cs" />
<Compile Include="Render\RenderBuildingSilo.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -12,16 +12,16 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render namespace OpenRA.Mods.RA.Render
{ {
class RenderBuildingOreInfo : RenderBuildingInfo class RenderBuildingSiloInfo : RenderBuildingInfo
{ {
public override object Create(ActorInitializer init) { return new RenderBuildingOre(init, this); } public override object Create(ActorInitializer init) { return new RenderBuildingSilo(init, this); }
} }
class RenderBuildingOre : RenderBuilding, INotifyBuildComplete, INotifyCapture class RenderBuildingSilo : RenderBuilding, INotifyBuildComplete, INotifyCapture
{ {
PlayerResources playerResources; PlayerResources playerResources;
public RenderBuildingOre( ActorInitializer init, RenderBuildingInfo info ) public RenderBuildingSilo( ActorInitializer init, RenderBuildingInfo info )
: base(init, info) : base(init, info)
{ {
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>(); playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();

View File

@@ -127,7 +127,7 @@ SILO:
HP: 300 HP: 300
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
RenderBuildingOre: RenderBuildingSilo:
StoresOre: StoresOre:
PipCount: 5 PipCount: 5
PipColor: Green PipColor: Green

View File

@@ -692,7 +692,7 @@ SILO:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
RenderBuildingOre: RenderBuildingSilo:
StoresOre: StoresOre:
PipCount: 5 PipCount: 5
Capacity: 1500 Capacity: 1500