Make the ICrushable interface a bit more sane, plus correct defaults for infantry

This commit is contained in:
Paul Chote
2009-12-23 02:55:37 -08:00
parent 77f56405b8
commit eae88e7774
3 changed files with 6 additions and 19 deletions

View File

@@ -61,9 +61,7 @@ namespace OpenRa.Game.Traits
interface ICrushable
{
bool IsCrushableByFriend();
bool IsCrushableByEnemy();
void OnCrush(Actor crusher);
bool CrushableBy(UnitMovementType umt);
bool IsCrushableBy(UnitMovementType umt, Player player);
}
}