Make the ICrushable interface a bit more sane, plus correct defaults for infantry
This commit is contained in:
@@ -61,9 +61,7 @@ namespace OpenRa.Game.Traits
|
||||
|
||||
interface ICrushable
|
||||
{
|
||||
bool IsCrushableByFriend();
|
||||
bool IsCrushableByEnemy();
|
||||
void OnCrush(Actor crusher);
|
||||
bool CrushableBy(UnitMovementType umt);
|
||||
bool IsCrushableBy(UnitMovementType umt, Player player);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user