tidy in TileSet
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@@ -114,7 +114,6 @@ namespace OpenRA.Editor
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tileset.LoadTiles();
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var palette = new Palette(FileSystem.Open(tileset.Palette), true);
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surface1.Bind(map, tileset, palette);
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// construct the palette of tiles
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var palettes = new[] { tilePalette, actorPalette, resourcePalette };
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