Add EmbeddedSpritePalette sprite metadata.

This commit is contained in:
Paul Chote
2018-10-07 17:40:05 +00:00
parent dee6d03626
commit eb61c45e14
4 changed files with 106 additions and 0 deletions

View File

@@ -18,6 +18,26 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public class EmbeddedSpritePalette
{
readonly uint[] filePalette = null;
readonly Dictionary<int, uint[]> framePalettes = null;
public EmbeddedSpritePalette(uint[] filePalette = null, Dictionary<int, uint[]> framePalettes = null)
{
this.filePalette = filePalette;
this.framePalettes = framePalettes;
}
public bool TryGetPaletteForFrame(int frame, out uint[] palette)
{
if (framePalettes == null || !framePalettes.TryGetValue(frame, out palette))
palette = filePalette;
return palette != null;
}
}
public class DefaultSpriteSequenceLoader : ISpriteSequenceLoader
{
public Action<string> OnMissingSpriteError { get; set; }
@@ -93,6 +113,8 @@ namespace OpenRA.Mods.Common.Graphics
public int[] Frames { get; private set; }
public Rectangle Bounds { get; private set; }
public readonly uint[] EmbeddedPalette;
protected virtual string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
{
return sprite ?? sequence;
@@ -286,6 +308,18 @@ namespace OpenRA.Mods.Common.Graphics
}).ToArray();
}
var exportPalette = LoadField<string>(d, "EmbeddedPalette", null);
if (exportPalette != null)
{
var src = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, d);
var metadata = cache.FrameMetadata(src);
var i = Frames != null ? Frames[0] : Start;
var palettes = metadata != null ? metadata.GetOrDefault<EmbeddedSpritePalette>() : null;
if (palettes == null || !palettes.TryGetPaletteForFrame(i, out EmbeddedPalette))
throw new YamlException("Cannot export palettes from {0}: frame {1} does not define an embedded palette".F(src, i));
}
var boundSprites = SpriteBounds(sprites, Frames, Start, Facings, Length, Stride, transpose);
if (ShadowStart > 0)
boundSprites = boundSprites.Concat(SpriteBounds(sprites, Frames, ShadowStart, Facings, Length, Stride, transpose));