Add EmbeddedSpritePalette sprite metadata.
This commit is contained in:
@@ -18,6 +18,26 @@ using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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namespace OpenRA.Mods.Common.Graphics
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{
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{
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public class EmbeddedSpritePalette
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{
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readonly uint[] filePalette = null;
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readonly Dictionary<int, uint[]> framePalettes = null;
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public EmbeddedSpritePalette(uint[] filePalette = null, Dictionary<int, uint[]> framePalettes = null)
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{
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this.filePalette = filePalette;
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this.framePalettes = framePalettes;
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}
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public bool TryGetPaletteForFrame(int frame, out uint[] palette)
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{
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if (framePalettes == null || !framePalettes.TryGetValue(frame, out palette))
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palette = filePalette;
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return palette != null;
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}
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}
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public class DefaultSpriteSequenceLoader : ISpriteSequenceLoader
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public class DefaultSpriteSequenceLoader : ISpriteSequenceLoader
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{
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{
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public Action<string> OnMissingSpriteError { get; set; }
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public Action<string> OnMissingSpriteError { get; set; }
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@@ -93,6 +113,8 @@ namespace OpenRA.Mods.Common.Graphics
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public int[] Frames { get; private set; }
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public int[] Frames { get; private set; }
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public Rectangle Bounds { get; private set; }
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public Rectangle Bounds { get; private set; }
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public readonly uint[] EmbeddedPalette;
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protected virtual string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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protected virtual string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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{
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{
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return sprite ?? sequence;
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return sprite ?? sequence;
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@@ -286,6 +308,18 @@ namespace OpenRA.Mods.Common.Graphics
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}).ToArray();
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}).ToArray();
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}
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}
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var exportPalette = LoadField<string>(d, "EmbeddedPalette", null);
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if (exportPalette != null)
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{
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var src = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, d);
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var metadata = cache.FrameMetadata(src);
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var i = Frames != null ? Frames[0] : Start;
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var palettes = metadata != null ? metadata.GetOrDefault<EmbeddedSpritePalette>() : null;
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if (palettes == null || !palettes.TryGetPaletteForFrame(i, out EmbeddedPalette))
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throw new YamlException("Cannot export palettes from {0}: frame {1} does not define an embedded palette".F(src, i));
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}
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var boundSprites = SpriteBounds(sprites, Frames, Start, Facings, Length, Stride, transpose);
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var boundSprites = SpriteBounds(sprites, Frames, Start, Facings, Length, Stride, transpose);
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if (ShadowStart > 0)
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if (ShadowStart > 0)
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boundSprites = boundSprites.Concat(SpriteBounds(sprites, Frames, ShadowStart, Facings, Length, Stride, transpose));
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boundSprites = boundSprites.Concat(SpriteBounds(sprites, Frames, ShadowStart, Facings, Length, Stride, transpose));
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@@ -555,6 +555,7 @@
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<Compile Include="Traits\World\DomainIndex.cs" />
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<Compile Include="Traits\World\DomainIndex.cs" />
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<Compile Include="Traits\World\Locomotor.cs" />
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<Compile Include="Traits\World\Locomotor.cs" />
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<Compile Include="Traits\World\JumpjetLocomotor.cs" />
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<Compile Include="Traits\World\JumpjetLocomotor.cs" />
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<Compile Include="Traits\World\PaletteFromEmbeddedSpritePalette.cs" />
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<Compile Include="Traits\World\SubterraneanLocomotor.cs" />
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<Compile Include="Traits\World\SubterraneanLocomotor.cs" />
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<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
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<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
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<Compile Include="Traits\World\MPStartLocations.cs" />
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<Compile Include="Traits\World\MPStartLocations.cs" />
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@@ -16,6 +16,7 @@ using System.IO;
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using System.Linq;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.SpriteLoaders
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namespace OpenRA.Mods.Common.SpriteLoaders
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@@ -68,6 +69,11 @@ namespace OpenRA.Mods.Common.SpriteLoaders
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Array.Copy(png.Data, frameStart + y * png.Width, frames[i].Data, y * frames[i].Size.Width, frames[i].Size.Width);
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Array.Copy(png.Data, frameStart + y * png.Width, frames[i].Data, y * frames[i].Size.Width, frames[i].Size.Width);
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}
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}
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metadata = new TypeDictionary
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{
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new EmbeddedSpritePalette(png.Palette.Select(x => (uint)x.ToArgb()).ToArray())
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};
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return true;
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return true;
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}
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}
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@@ -0,0 +1,65 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class PaletteFromEmbeddedSpritePaletteInfo : ITraitInfo, IProvidesCursorPaletteInfo
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{
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[FieldLoader.Require, PaletteDefinition]
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[Desc("Internal palette name")]
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public readonly string Name = null;
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[FieldLoader.Require]
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[Desc("Sequence image holding the palette definition")]
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public readonly string Image = null;
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[FieldLoader.Require]
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[Desc("Sequence holding the palette definition")]
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public readonly string Sequence = null;
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[Desc("Allow palette modifiers to change the palette.")]
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public readonly bool AllowModifiers = true;
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[Desc("Whether this palette is available for cursors.")]
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public readonly bool CursorPalette = false;
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public object Create(ActorInitializer init) { return new PaletteFromEmbeddedSpritePalette(this); }
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string IProvidesCursorPaletteInfo.Palette { get { return CursorPalette ? Name : null; } }
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ImmutablePalette IProvidesCursorPaletteInfo.ReadPalette(IReadOnlyFileSystem fileSystem)
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{
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var sequence = (DefaultSpriteSequence)Game.ModData.DefaultSequences.Values.First().GetSequence(Image, Sequence);
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return new ImmutablePalette(sequence.EmbeddedPalette);
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}
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}
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public class PaletteFromEmbeddedSpritePalette : ILoadsPalettes, IProvidesAssetBrowserPalettes
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{
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readonly PaletteFromEmbeddedSpritePaletteInfo info;
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public PaletteFromEmbeddedSpritePalette(PaletteFromEmbeddedSpritePaletteInfo info) { this.info = info; }
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public void LoadPalettes(WorldRenderer wr)
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{
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var sequence = (DefaultSpriteSequence)wr.World.Map.Rules.Sequences.GetSequence(info.Image, info.Sequence);
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wr.AddPalette(info.Name, new ImmutablePalette(sequence.EmbeddedPalette), info.AllowModifiers);
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}
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public IEnumerable<string> PaletteNames { get { yield return info.Name; } }
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}
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}
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