Handle mouse up event in default editor brush

This commit is contained in:
teees
2015-11-03 11:45:10 +01:00
parent 120afb9254
commit eb6df6fe62

View File

@@ -55,12 +55,11 @@ namespace OpenRA.Mods.Common.Widgets
{ {
// Exclusively uses mouse wheel and right mouse buttons, but nothing else // Exclusively uses mouse wheel and right mouse buttons, but nothing else
// Mouse move events are important for tooltips, so we always allow these through // Mouse move events are important for tooltips, so we always allow these through
if (mi.Button != MouseButton.Right && mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll) if ((mi.Button != MouseButton.Right && mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll) ||
mi.Event == MouseInputEvent.Down)
return false; return false;
var cell = worldRenderer.Viewport.ViewToWorld(mi.Location); var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
if (mi.Event == MouseInputEvent.Up)
return true;
var underCursor = editorLayer.PreviewsAt(worldRenderer.Viewport.ViewToWorldPx(mi.Location)) var underCursor = editorLayer.PreviewsAt(worldRenderer.Viewport.ViewToWorldPx(mi.Location))
.FirstOrDefault(); .FirstOrDefault();