Handle mouse up event in default editor brush
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@@ -55,12 +55,11 @@ namespace OpenRA.Mods.Common.Widgets
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{
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{
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// Exclusively uses mouse wheel and right mouse buttons, but nothing else
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// Exclusively uses mouse wheel and right mouse buttons, but nothing else
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// Mouse move events are important for tooltips, so we always allow these through
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// Mouse move events are important for tooltips, so we always allow these through
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if (mi.Button != MouseButton.Right && mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll)
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if ((mi.Button != MouseButton.Right && mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll) ||
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mi.Event == MouseInputEvent.Down)
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return false;
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return false;
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var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
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var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
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if (mi.Event == MouseInputEvent.Up)
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return true;
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var underCursor = editorLayer.PreviewsAt(worldRenderer.Viewport.ViewToWorldPx(mi.Location))
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var underCursor = editorLayer.PreviewsAt(worldRenderer.Viewport.ViewToWorldPx(mi.Location))
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.FirstOrDefault();
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.FirstOrDefault();
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