Remove CrateEffect in favor of using updated SpriteEffect
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@@ -1,48 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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public class CrateEffect : IEffect, ISpatiallyPartitionable
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{
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readonly string palette;
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readonly Actor a;
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readonly Animation anim;
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public CrateEffect(Actor a, string seq, string palette)
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{
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this.a = a;
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this.palette = palette;
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anim = new Animation(a.World, "crate-effects");
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anim.PlayThen(seq, () => a.World.AddFrameEndTask(w => { w.Remove(this); w.ScreenMap.Remove(this); }));
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a.World.ScreenMap.Add(this, a.CenterPosition, anim.Image);
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}
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public void Tick(World world)
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{
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anim.Tick();
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world.ScreenMap.Update(this, a.CenterPosition, anim.Image);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!a.IsInWorld || a.World.FogObscures(a.CenterPosition))
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette(palette));
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}
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}
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}
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