Remove CrateEffect in favor of using updated SpriteEffect
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@@ -29,6 +29,12 @@ namespace OpenRA.Mods.Common.Traits
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[GrantedConditionReference]
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public IEnumerable<string> LinterConditions { get { return Conditions.Values; } }
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[Desc("Image for the level up sprite.")]
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public readonly string LevelUpImage = null;
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[Desc("Sequence for the level up sprite. Needs to be present on Image.")]
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[SequenceReference("Image")] public readonly string LevelUpSequence = "levelup";
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[Desc("Palette for the level up sprite.")]
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[PaletteReference] public readonly string LevelUpPalette = "effect";
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@@ -107,7 +113,8 @@ namespace OpenRA.Mods.Common.Traits
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if (!silent)
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{
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", info.LevelUpNotification, self.Owner.Faction.InternalName);
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self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", info.LevelUpPalette)));
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if (info.LevelUpImage != null && info.LevelUpSequence != null)
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(self, w, info.LevelUpImage, info.LevelUpSequence, info.LevelUpPalette)));
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}
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}
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}
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