Remove CrateEffect in favor of using updated SpriteEffect
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class DefineLevelUpImageDefault : UpdateRule
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{
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public override string Name { get { return "Unhardcoded LevelUpImage and LevelUpSequence on GainsExperience"; } }
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public override string Description
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{
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get
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{
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return "GainsExperience was hardcoded to play a 'levelup' crate effect from 'crate-effects' image.";
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}
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}
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static readonly string[] CrateActionTraits =
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{
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"DuplicateUnitCrateAction",
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"ExplodeCrateAction",
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"GiveCashCrateAction",
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"GiveMcvCrateAction",
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"GiveUnitCrateAction",
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"GrantExternalConditionCrateAction",
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"HealUnitsCrateAction",
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"HideMapCrateAction",
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"LevelUpCrateAction",
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"RevealMapCrateAction",
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"SupportPowerCrateAction"
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};
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var levelUpImageNode = new MiniYamlNode("LevelUpImage", "crate-effects");
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foreach (var ge in actorNode.ChildrenMatching("GainsExperience"))
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ge.AddNode(levelUpImageNode);
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foreach (var t in CrateActionTraits)
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{
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foreach (var ca in actorNode.ChildrenMatching(t))
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{
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var effect = ca.LastChildMatching("Effect");
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if (effect != null)
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effect.RenameKey("Sequence");
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}
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}
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yield break;
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}
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}
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}
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