Remove CrateEffect in favor of using updated SpriteEffect
This commit is contained in:
@@ -1,48 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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public class CrateEffect : IEffect, ISpatiallyPartitionable
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{
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readonly string palette;
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readonly Actor a;
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readonly Animation anim;
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public CrateEffect(Actor a, string seq, string palette)
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{
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this.a = a;
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this.palette = palette;
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anim = new Animation(a.World, "crate-effects");
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anim.PlayThen(seq, () => a.World.AddFrameEndTask(w => { w.Remove(this); w.ScreenMap.Remove(this); }));
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a.World.ScreenMap.Add(this, a.CenterPosition, anim.Image);
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}
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public void Tick(World world)
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{
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anim.Tick();
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world.ScreenMap.Update(this, a.CenterPosition, anim.Image);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!a.IsInWorld || a.World.FogObscures(a.CenterPosition))
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette(palette));
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}
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}
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}
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@@ -139,7 +139,6 @@
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<Compile Include="AudioLoaders\WavLoader.cs" />
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<Compile Include="Effects\Beacon.cs" />
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<Compile Include="Effects\ContrailFader.cs" />
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<Compile Include="Effects\CrateEffect.cs" />
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<Compile Include="Effects\RevealShroudEffect.cs" />
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\FloatingText.cs" />
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@@ -942,6 +941,7 @@
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<Compile Include="UpdateRules\Rules\20180923\AddRearmable.cs" />
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<Compile Include="UpdateRules\Rules\20180923\MergeAttackPlaneAndHeli.cs" />
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<Compile Include="UpdateRules\Rules\20180923\ExtractHackyAIModules.cs" />
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<Compile Include="UpdateRules\Rules\20180923\DefineLevelUpImageDefault.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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@@ -20,8 +20,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Chance of getting this crate, assuming the collector is compatible.")]
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public readonly int SelectionShares = 10;
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[Desc("An animation defined in sequence yaml(s) to draw.")]
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public readonly string Effect = null;
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[Desc("Image containing the crate effect animation sequence.")]
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public readonly string Image = "crate-effects";
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[Desc("Animation sequence played when collected. Leave empty for no effect.")]
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[SequenceReference("Image")] public readonly string Sequence = null;
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[Desc("Palette to draw the animation in.")]
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[PaletteReference] public readonly string Palette = "effect";
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@@ -84,8 +87,8 @@ namespace OpenRA.Mods.Common.Traits
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Game.Sound.PlayNotification(self.World.Map.Rules, collector.Owner, "Speech",
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Info.Notification, collector.Owner.Faction.InternalName);
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if (Info.Effect != null)
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collector.World.AddFrameEndTask(w => w.Add(new CrateEffect(collector, Info.Effect, Info.Palette)));
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if (Info.Image != null && Info.Sequence != null)
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collector.World.AddFrameEndTask(w => w.Add(new SpriteEffect(collector, w, Info.Image, Info.Sequence, Info.Palette)));
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}
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}
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}
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@@ -29,6 +29,12 @@ namespace OpenRA.Mods.Common.Traits
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[GrantedConditionReference]
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public IEnumerable<string> LinterConditions { get { return Conditions.Values; } }
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[Desc("Image for the level up sprite.")]
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public readonly string LevelUpImage = null;
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[Desc("Sequence for the level up sprite. Needs to be present on Image.")]
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[SequenceReference("Image")] public readonly string LevelUpSequence = "levelup";
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[Desc("Palette for the level up sprite.")]
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[PaletteReference] public readonly string LevelUpPalette = "effect";
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@@ -107,7 +113,8 @@ namespace OpenRA.Mods.Common.Traits
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if (!silent)
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{
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", info.LevelUpNotification, self.Owner.Faction.InternalName);
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self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", info.LevelUpPalette)));
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if (info.LevelUpImage != null && info.LevelUpSequence != null)
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(self, w, info.LevelUpImage, info.LevelUpSequence, info.LevelUpPalette)));
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}
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}
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}
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@@ -0,0 +1,61 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class DefineLevelUpImageDefault : UpdateRule
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{
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public override string Name { get { return "Unhardcoded LevelUpImage and LevelUpSequence on GainsExperience"; } }
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public override string Description
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{
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get
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{
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return "GainsExperience was hardcoded to play a 'levelup' crate effect from 'crate-effects' image.";
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}
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}
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static readonly string[] CrateActionTraits =
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{
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"DuplicateUnitCrateAction",
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"ExplodeCrateAction",
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"GiveCashCrateAction",
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"GiveMcvCrateAction",
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"GiveUnitCrateAction",
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"GrantExternalConditionCrateAction",
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"HealUnitsCrateAction",
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"HideMapCrateAction",
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"LevelUpCrateAction",
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"RevealMapCrateAction",
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"SupportPowerCrateAction"
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};
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var levelUpImageNode = new MiniYamlNode("LevelUpImage", "crate-effects");
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foreach (var ge in actorNode.ChildrenMatching("GainsExperience"))
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ge.AddNode(levelUpImageNode);
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foreach (var t in CrateActionTraits)
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{
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foreach (var ca in actorNode.ChildrenMatching(t))
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{
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var effect = ca.LastChildMatching("Effect");
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if (effect != null)
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effect.RenameKey("Sequence");
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}
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}
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yield break;
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}
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}
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}
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@@ -108,6 +108,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new ExtractHackyAIModules(),
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new RemoveNegativeDamageFullHealthCheck(),
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new RemoveResourceExplodeModifier(),
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new DefineLevelUpImageDefault(),
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})
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};
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@@ -49,6 +49,7 @@
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400: rank-veteran
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800: rank-veteran
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1600: rank-veteran
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LevelUpImage: crate-effects
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GrantCondition@RANK-ELITE:
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RequiresCondition: rank-veteran >= 4
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Condition: rank-elite
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@@ -12,13 +12,13 @@ CRATE:
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UseCashTick: yes
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RevealMapCrateAction:
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SelectionShares: 1
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Effect: reveal-map
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Sequence: reveal-map
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ExplodeCrateAction@fire:
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Weapon: Napalm.Crate
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SelectionShares: 5
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GrantExternalConditionCrateAction@cloak:
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SelectionShares: 5
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Effect: cloak
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Sequence: cloak
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Condition: cloak-crate-collected
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GiveMcvCrateAction:
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SelectionShares: 0
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@@ -21,6 +21,7 @@
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400: rank-veteran
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800: rank-veteran
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1600: rank-veteran
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LevelUpImage: crate-effects
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GrantCondition@RANK-ELITE:
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RequiresCondition: rank-veteran >= 4
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Condition: rank-elite
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@@ -22,12 +22,12 @@ crate:
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SelectionShares: 5
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HideMapCrateAction:
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SelectionShares: 5
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Effect: hide-map
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Sequence: hide-map
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LevelUpCrateAction:
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SelectionShares: 40
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RevealMapCrateAction:
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SelectionShares: 2
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Effect: reveal-map
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Sequence: reveal-map
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GiveUnitCrateAction@LightInfantry:
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SelectionShares: 15
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Units: light_inf, light_inf, light_inf, light_inf, light_inf
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@@ -63,11 +63,11 @@ FORTCRATE:
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SupportPowerCrateAction@parabombs:
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SelectionShares: 30
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Proxy: powerproxy.parabombs
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Effect: parabombs
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Sequence: parabombs
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HealUnitsCrateAction:
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SelectionShares: 30
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Sound: heal2.aud
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Effect: heal
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Sequence: heal
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GiveCashCrateAction:
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Amount: 400
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UseCashTick: true
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@@ -77,7 +77,7 @@ FORTCRATE:
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SelectionShares: 10
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GrantExternalConditionCrateAction@ironcurtain:
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SelectionShares: 10
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Effect: invuln
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Sequence: invuln
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Sound: ironcur9.aud
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Condition: invulnerability
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Duration: 1200
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@@ -48,6 +48,7 @@
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400: rank-veteran
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800: rank-veteran
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1600: rank-veteran
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LevelUpImage: crate-effects
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GrantCondition@RANK-ELITE:
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RequiresCondition: rank-veteran >= 4
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Condition: rank-elite
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@@ -31,14 +31,14 @@ CRATE:
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SelectionShares: 5
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HideMapCrateAction:
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SelectionShares: 5
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Effect: hide-map
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Sequence: hide-map
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HealUnitsCrateAction:
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Sound: heal2.aud
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SelectionShares: 2
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Effect: heal
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Sequence: heal
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RevealMapCrateAction:
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SelectionShares: 1
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Effect: reveal-map
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Sequence: reveal-map
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DuplicateUnitCrateAction:
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SelectionShares: 10
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MaxAmount: 5
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@@ -104,7 +104,7 @@ CRATE:
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TimeDelay: 4500
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GrantExternalConditionCrateAction@invuln:
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SelectionShares: 5
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Effect: invuln
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Sequence: invuln
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Sound: ironcur9.aud
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Condition: invulnerability
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Duration: 600
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@@ -127,7 +127,7 @@ HEALCRATE:
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HealUnitsCrateAction:
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Sound: heal2.aud
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SelectionShares: 1
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Effect: heal
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Sequence: heal
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WCRATE:
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Inherits: ^Crate
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@@ -21,6 +21,7 @@
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Conditions:
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500: rank
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1000: rank
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LevelUpImage: crate-effects
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GrantCondition@RANK-VETERAN:
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RequiresCondition: rank == 1
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Condition: rank-veteran
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@@ -69,37 +69,37 @@ CRATE:
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GiveCashCrateAction:
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Amount: 1000
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SelectionShares: 50
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Effect: dollar
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Sequence: dollar
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UseCashTick: true
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LevelUpCrateAction:
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SelectionShares: 40
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Effect: levelup
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Sequence: levelup
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HideMapCrateAction:
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SelectionShares: 5
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Effect: hide-map
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Sequence: hide-map
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HealUnitsCrateAction:
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SelectionShares: 2
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Effect: heal
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Sequence: heal
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RevealMapCrateAction:
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SelectionShares: 1
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Effect: reveal-map
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Sequence: reveal-map
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GiveMcvCrateAction:
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SelectionShares: 0
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NoBaseSelectionShares: 100
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Units: mcv
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GrantExternalConditionCrateAction@cloak:
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SelectionShares: 5
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Effect: stealth
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Sequence: stealth
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Condition: crate-cloak
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Sound: cloak5.aud
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GrantExternalConditionCrateAction@firepower:
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SelectionShares: 5
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Effect: firepower
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Sequence: firepower
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Condition: crate-firepower
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Notification: UnitFirepowerUpgraded
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GrantExternalConditionCrateAction@armor:
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SelectionShares: 5
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Effect: armor
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Sequence: armor
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Condition: crate-damage
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Notification: UnitArmourUpgraded
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GrantExternalConditionCrateAction@speed:
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