Fix AutoHeal

This commit is contained in:
Paul Chote
2010-11-30 13:37:10 +13:00
parent 2d224a207c
commit eb8682fd0e
5 changed files with 73 additions and 5 deletions

View File

@@ -0,0 +1,34 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class AttackMedicInfo : AttackFrontalInfo
{
public override object Create( ActorInitializer init ) { return new AttackMedic( init.self, this ); }
}
public class AttackMedic : AttackFrontal
{
public AttackMedic(Actor self, AttackMedicInfo info)
: base( self, info ) {}
public override IActivity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
{
var weapon = ChooseWeaponForTarget(newTarget);
if( weapon == null )
return null;
return new Activities.Heal(newTarget, Math.Max(0, (int)weapon.Info.Range), allowMove);
}
}
}