Fix AutoHeal

This commit is contained in:
Paul Chote
2010-11-30 13:37:10 +13:00
parent 2d224a207c
commit eb8682fd0e
5 changed files with 73 additions and 5 deletions

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA.Activities
/* non-turreted attack */ /* non-turreted attack */
public class Attack : CancelableActivity public class Attack : CancelableActivity
{ {
Target Target; protected Target Target;
ITargetable targetable; ITargetable targetable;
int Range; int Range;
bool AllowMovement; bool AllowMovement;
@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Activities
return ret; return ret;
} }
IActivity InnerTick( Actor self, AttackBase attack ) protected virtual IActivity InnerTick( Actor self, AttackBase attack )
{ {
if (IsCanceled) return NextActivity; if (IsCanceled) return NextActivity;
var facing = self.Trait<IFacing>(); var facing = self.Trait<IFacing>();

View File

@@ -0,0 +1,32 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using OpenRA.Mods.RA.Move;
namespace OpenRA.Mods.RA.Activities
{
/* non-turreted attack */
public class Heal : Attack
{
public Heal(Target target, int range, bool allowMovement)
: base(target, range, allowMovement) {}
protected override IActivity InnerTick( Actor self, AttackBase attack )
{
if (Target.IsActor && Target.Actor.GetDamageState() == DamageState.Undamaged)
return NextActivity;
return base.InnerTick(self, attack);
}
}
}

View File

@@ -0,0 +1,34 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class AttackMedicInfo : AttackFrontalInfo
{
public override object Create( ActorInitializer init ) { return new AttackMedic( init.self, this ); }
}
public class AttackMedic : AttackFrontal
{
public AttackMedic(Actor self, AttackMedicInfo info)
: base( self, info ) {}
public override IActivity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
{
var weapon = ChooseWeaponForTarget(newTarget);
if( weapon == null )
return null;
return new Activities.Heal(newTarget, Math.Max(0, (int)weapon.Info.Range), allowMove);
}
}
}

View File

@@ -323,6 +323,8 @@
<Compile Include="Widgets\Delegates\VideoPlayerDelegate.cs" /> <Compile Include="Widgets\Delegates\VideoPlayerDelegate.cs" />
<Compile Include="TargetableSubmarine.cs" /> <Compile Include="TargetableSubmarine.cs" />
<Compile Include="Effects\RallyPoint.cs" /> <Compile Include="Effects\RallyPoint.cs" />
<Compile Include="AttackMedic.cs" />
<Compile Include="Activities\Heal.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -253,14 +253,14 @@ MEDI:
Passenger: Passenger:
PipType: Yellow PipType: Yellow
AutoHeal: AutoHeal:
AttackFrontal: AttackMedic:
PrimaryWeapon: Heal PrimaryWeapon: Heal
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
AttackMove: AttackMove:
JustMove: true JustMove: true
# IdleAnimation: IdleAnimation:
# Animations: idle1,idle2 Animations: idle1,idle2
C1: C1:
Inherits: ^Infantry Inherits: ^Infantry