Normalize ButtonWidgets

This commit is contained in:
Paul Chote
2011-05-16 21:57:41 +12:00
parent 3eb3ae76f0
commit eb8aafced0
33 changed files with 224 additions and 198 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Cnc.Widgets
pathCheckbox.OnClick = () => Order(world, "DevPathDebug");
panel.GetWidget<CncMenuButtonWidget>("GIVE_CASH_BUTTON").OnClick = () =>
panel.GetWidget<ButtonWidget>("GIVE_CASH_BUTTON").OnClick = () =>
world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false));
var fastBuildCheckbox = panel.GetWidget<CncCheckboxWidget>("INSTANT_BUILD_CHECKBOX");
@@ -66,10 +66,10 @@ namespace OpenRA.Mods.Cnc.Widgets
buildAnywhereCheckbox.IsChecked = () => devTrait.BuildAnywhere;
buildAnywhereCheckbox.OnClick = () => Order(world, "DevBuildAnywhere");
panel.GetWidget<CncMenuButtonWidget>("GIVE_EXPLORATION_BUTTON").OnClick = () =>
panel.GetWidget<ButtonWidget>("GIVE_EXPLORATION_BUTTON").OnClick = () =>
world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor, false));
panel.GetWidget<CncMenuButtonWidget>("CLOSE_BUTTON").OnClick = Widget.CloseWindow;
panel.GetWidget<ButtonWidget>("CLOSE_BUTTON").OnClick = Widget.CloseWindow;
}
public void Order(World world, string order)