Normalize ButtonWidgets

This commit is contained in:
Paul Chote
2011-05-16 21:57:41 +12:00
parent 3eb3ae76f0
commit eb8aafced0
33 changed files with 224 additions and 198 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Cnc.Widgets
{
var panel = widget.GetWidget("MODS_PANEL");
var modList = panel.GetWidget<ScrollPanelWidget>("MOD_LIST");
var loadButton = panel.GetWidget<CncMenuButtonWidget>("LOAD_BUTTON");
var loadButton = panel.GetWidget<ButtonWidget>("LOAD_BUTTON");
loadButton.OnClick = () =>
{
// TODO: This is crap
@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Cnc.Widgets
};
loadButton.IsDisabled = () => currentMod.Id == Game.CurrentMods.Keys.First();
panel.GetWidget<CncMenuButtonWidget>("BACK_BUTTON").OnClick = () => { Widget.CloseWindow(); onExit(); };
panel.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => { Widget.CloseWindow(); onExit(); };
currentMod = Mod.AllMods[Game.modData.Manifest.Mods[0]];
// Mod list