LuaDocs punctuation fixes

This commit is contained in:
Thijs Waalen
2014-09-06 19:28:59 +02:00
parent a9b5e1d911
commit eb959c5858
5 changed files with 9 additions and 9 deletions

View File

@@ -58,7 +58,7 @@ namespace OpenRA.Scripting
return a; return a;
} }
[Desc("Returns the build time (in ticks) of the requested unit type")] [Desc("Returns the build time (in ticks) of the requested unit type.")]
public int BuildTime(string type) public int BuildTime(string type)
{ {
ActorInfo ai; ActorInfo ai;

View File

@@ -100,7 +100,7 @@ namespace OpenRA.Mods.RA.Scripting
} }
[Desc("Returns the actor that was specified with a given name in " + [Desc("Returns the actor that was specified with a given name in " +
"the map file (or nil, if the actor is dead or not found")] "the map file (or nil, if the actor is dead or not found).")]
public Actor NamedActor(string actorName) public Actor NamedActor(string actorName)
{ {
Actor ret; Actor ret;

View File

@@ -130,14 +130,14 @@ namespace OpenRA.Mods.RA.Scripting
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveAdded, func, context); GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveAdded, func, context);
} }
[Desc("Call a function when this player completes an objective " + [Desc("Call a function when this player completes an objective. " +
"The callback function will be called as func(Player player, int objectiveID).")] "The callback function will be called as func(Player player, int objectiveID).")]
public void OnObjectiveCompleted(Player player, LuaFunction func) public void OnObjectiveCompleted(Player player, LuaFunction func)
{ {
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveCompleted, func, context); GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveCompleted, func, context);
} }
[Desc("Call a function when this player fails an objective " + [Desc("Call a function when this player fails an objective. " +
"The callback function will be called as func(Player player, int objectiveID).")] "The callback function will be called as func(Player player, int objectiveID).")]
public void OnObjectiveFailed(Player player, LuaFunction func) public void OnObjectiveFailed(Player player, LuaFunction func)
{ {
@@ -165,13 +165,13 @@ namespace OpenRA.Mods.RA.Scripting
GetScriptTriggers(a).RegisterCallback(Trigger.OnCapture, func, context); GetScriptTriggers(a).RegisterCallback(Trigger.OnCapture, func, context);
} }
[Desc("Removes all triggers from this actor")] [Desc("Removes all triggers from this actor.")]
public void ClearAll(Actor a) public void ClearAll(Actor a)
{ {
GetScriptTriggers(a).ClearAll(); GetScriptTriggers(a).ClearAll();
} }
[Desc("Removes the specified trigger from this actor")] [Desc("Removes the specified trigger from this actor.")]
public void Clear(Actor a, string triggerName) public void Clear(Actor a, string triggerName)
{ {
var trigger = (Trigger)Enum.Parse(typeof(Trigger), triggerName); var trigger = (Trigger)Enum.Parse(typeof(Trigger), triggerName);

View File

@@ -58,7 +58,7 @@ namespace OpenRA.Mods.RA.Scripting
return true; return true;
} }
[Desc("Skips over the first numElements members of the array and returns the rest")] [Desc("Skips over the first numElements members of the array and returns the rest.")]
public LuaTable Skip(LuaTable table, int numElements) public LuaTable Skip(LuaTable table, int numElements)
{ {
var t = context.CreateTable(); var t = context.CreateTable();
@@ -75,7 +75,7 @@ namespace OpenRA.Mods.RA.Scripting
return table.Values.Random<LuaValue>(context.World.SharedRandom); return table.Values.Random<LuaValue>(context.World.SharedRandom);
} }
[Desc("Expands the given footprint one step along the coordinate axes, and (if requested) diagonals")] [Desc("Expands the given footprint one step along the coordinate axes, and (if requested) diagonals.")]
public LuaTable ExpandFootprint(LuaTable cells, bool allowDiagonal) public LuaTable ExpandFootprint(LuaTable cells, bool allowDiagonal)
{ {
var footprint = cells.Values.Select(c => var footprint = cells.Values.Select(c =>

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Scripting
} }
[ScriptActorPropertyActivity] [ScriptActorPropertyActivity]
[Desc("Build a unit, ignoring the production queue. The activity will wait if the exit is blocked")] [Desc("Build a unit, ignoring the production queue. The activity will wait if the exit is blocked.")]
public void Produce(string actorType, string raceVariant = null) public void Produce(string actorType, string raceVariant = null)
{ {
ActorInfo actorInfo; ActorInfo actorInfo;