diff --git a/OpenRA.Game/Combat.cs b/OpenRA.Game/Combat.cs index e704101b45..93ef59f6aa 100644 --- a/OpenRA.Game/Combat.cs +++ b/OpenRA.Game/Combat.cs @@ -91,7 +91,7 @@ namespace OpenRA if (!WeaponValidForTarget(weapon, target)) return 0f; - var distance = (target.CenterLocation - loc).Length*1/24f; + var distance = (target.CenterLocation - loc).Length; var rawDamage = weapon.Damage * modifier * (float)Math.Exp(-distance / warhead.Spread); var multiplier = warhead.EffectivenessAgainst(target.Info.Traits.Get().Armor); return rawDamage * multiplier;