From ebb65a92d69a9958aa65ec1bdb0334f41d11b2ea Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sat, 27 Mar 2010 20:49:59 +1300 Subject: [PATCH] all spread in pixels now. --- OpenRA.Game/Combat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Combat.cs b/OpenRA.Game/Combat.cs index e704101b45..93ef59f6aa 100644 --- a/OpenRA.Game/Combat.cs +++ b/OpenRA.Game/Combat.cs @@ -91,7 +91,7 @@ namespace OpenRA if (!WeaponValidForTarget(weapon, target)) return 0f; - var distance = (target.CenterLocation - loc).Length*1/24f; + var distance = (target.CenterLocation - loc).Length; var rawDamage = weapon.Damage * modifier * (float)Math.Exp(-distance / warhead.Spread); var multiplier = warhead.EffectivenessAgainst(target.Info.Traits.Get().Armor); return rawDamage * multiplier;