diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index 59de2a6e3f..9f6d05bf23 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -245,6 +245,7 @@
+
diff --git a/OpenRA.Mods.Common/Scripting/Properties/PlayerStatsProperties.cs b/OpenRA.Mods.Common/Scripting/Properties/PlayerStatsProperties.cs
new file mode 100644
index 0000000000..3e3b35e7f4
--- /dev/null
+++ b/OpenRA.Mods.Common/Scripting/Properties/PlayerStatsProperties.cs
@@ -0,0 +1,48 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using Eluant;
+using OpenRA.Mods.Common.Traits;
+using OpenRA.Scripting;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Common.Scripting
+{
+ [ScriptPropertyGroup("Player")]
+ public class PlayerStatsProperties : ScriptPlayerProperties, Requires
+ {
+ readonly PlayerStatistics stats;
+
+ public PlayerStatsProperties(ScriptContext context, Player player)
+ : base(context, player)
+ {
+ stats = player.PlayerActor.Trait();
+ }
+
+ [Desc("The combined value of units killed by this player.")]
+ public int KillsCost { get { return stats.KillsCost; } }
+
+ [Desc("The combined value of all units lost by this player.")]
+ public int DeathsCost { get { return stats.DeathsCost; } }
+
+ [Desc("The total number of units killed by this player.")]
+ public int UnitsKilled { get { return stats.UnitsKilled; } }
+
+ [Desc("The total number of units lost by this player.")]
+ public int UnitsLost { get { return stats.UnitsDead; } }
+
+ [Desc("The total number of buildings killed by this player.")]
+ public int BuildingsKilled { get { return stats.BuildingsKilled; } }
+
+ [Desc("The total number of buildings lost by this player.")]
+ public int BuildingsLost { get { return stats.BuildingsDead; } }
+ }
+}
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