From ebba7fdaf1960ce52a5ccdf9e8dcb0f1dfd88d99 Mon Sep 17 00:00:00 2001 From: Oliver Brakmann Date: Wed, 18 May 2016 19:33:04 +0200 Subject: [PATCH] Add methods to retrieve player stats to Lua API --- OpenRA.Mods.Common/OpenRA.Mods.Common.csproj | 1 + .../Properties/PlayerStatsProperties.cs | 48 +++++++++++++++++++ 2 files changed, 49 insertions(+) create mode 100644 OpenRA.Mods.Common/Scripting/Properties/PlayerStatsProperties.cs diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj index 59de2a6e3f..9f6d05bf23 100644 --- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj +++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj @@ -245,6 +245,7 @@ + diff --git a/OpenRA.Mods.Common/Scripting/Properties/PlayerStatsProperties.cs b/OpenRA.Mods.Common/Scripting/Properties/PlayerStatsProperties.cs new file mode 100644 index 0000000000..3e3b35e7f4 --- /dev/null +++ b/OpenRA.Mods.Common/Scripting/Properties/PlayerStatsProperties.cs @@ -0,0 +1,48 @@ +#region Copyright & License Information +/* + * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) + * This file is part of OpenRA, which is free software. It is made + * available to you under the terms of the GNU General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. For more + * information, see COPYING. + */ +#endregion + +using Eluant; +using OpenRA.Mods.Common.Traits; +using OpenRA.Scripting; +using OpenRA.Traits; + +namespace OpenRA.Mods.Common.Scripting +{ + [ScriptPropertyGroup("Player")] + public class PlayerStatsProperties : ScriptPlayerProperties, Requires + { + readonly PlayerStatistics stats; + + public PlayerStatsProperties(ScriptContext context, Player player) + : base(context, player) + { + stats = player.PlayerActor.Trait(); + } + + [Desc("The combined value of units killed by this player.")] + public int KillsCost { get { return stats.KillsCost; } } + + [Desc("The combined value of all units lost by this player.")] + public int DeathsCost { get { return stats.DeathsCost; } } + + [Desc("The total number of units killed by this player.")] + public int UnitsKilled { get { return stats.UnitsKilled; } } + + [Desc("The total number of units lost by this player.")] + public int UnitsLost { get { return stats.UnitsDead; } } + + [Desc("The total number of buildings killed by this player.")] + public int BuildingsKilled { get { return stats.BuildingsKilled; } } + + [Desc("The total number of buildings lost by this player.")] + public int BuildingsLost { get { return stats.BuildingsDead; } } + } +} \ No newline at end of file