Moved: BaseBuilding out of core => RA
Implemented: INotifyKeyPress for World traits (to respond on key pressed) Moved: GotoNextBase (backspace key) out of core => RA Added: GotoNextBase trait to both RA & CNC
This commit is contained in:
@@ -210,6 +210,8 @@
|
||||
<Compile Include="ObjectCreator.cs" />
|
||||
<Compile Include="Network\SyncReport.cs" />
|
||||
<Compile Include="Traits\BaseBuilding.cs" />
|
||||
<Compile Include="Server\IServerExtension.cs" />
|
||||
<Compile Include="Server\NullServerExtension.cs" />
|
||||
<Compile Include="Traits\EditorAppearance.cs" />
|
||||
<Compile Include="Traits\ValidateOrder.cs" />
|
||||
<Compile Include="Traits\Scale.cs" />
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
/* tag trait for "bases": mcv/fact */
|
||||
public class BaseBuildingInfo : TraitInfo<BaseBuilding> { }
|
||||
public class BaseBuilding { }
|
||||
}
|
||||
@@ -241,4 +241,6 @@ namespace OpenRA.Traits
|
||||
string[] TargetTypes { get; }
|
||||
IEnumerable<int2> TargetableCells( Actor self );
|
||||
}
|
||||
|
||||
public interface INotifyKeyPress { bool KeyPressed(Actor self, KeyInput e); }
|
||||
}
|
||||
|
||||
@@ -136,11 +136,12 @@ namespace OpenRA.Widgets
|
||||
return true;
|
||||
}
|
||||
|
||||
if (e.KeyChar == '\b' || e.KeyChar == (char)127)
|
||||
{
|
||||
GotoNextBase();
|
||||
return true;
|
||||
}
|
||||
bool handled = false;
|
||||
|
||||
foreach (var t in world.WorldActor.TraitsImplementing<INotifyKeyPress>())
|
||||
handled = (t.KeyPressed(world.WorldActor, e)) ? true : handled;
|
||||
|
||||
if (handled) return true;
|
||||
|
||||
if (e.KeyChar == 'a')
|
||||
{
|
||||
@@ -157,24 +158,6 @@ namespace OpenRA.Widgets
|
||||
world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove");
|
||||
}
|
||||
|
||||
public void GotoNextBase()
|
||||
{
|
||||
var bases = world.Queries.OwnedBy[world.LocalPlayer].WithTrait<BaseBuilding>().ToArray();
|
||||
if (!bases.Any()) return;
|
||||
|
||||
var next = bases
|
||||
.Select( b => b.Actor )
|
||||
.SkipWhile(b => !world.Selection.Actors.Contains(b))
|
||||
.Skip(1)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (next == null)
|
||||
next = bases.Select(b => b.Actor).First();
|
||||
|
||||
world.Selection.Combine(world, new Actor[] { next }, false, true);
|
||||
Game.viewport.Center(world.Selection.Actors);
|
||||
}
|
||||
|
||||
IEnumerable<Actor> SelectActorsInBox(World world, float2 a, float2 b)
|
||||
{
|
||||
return world.FindUnits(a, b)
|
||||
|
||||
8
OpenRA.Mods.RA/BaseBuilding.cs
Normal file
8
OpenRA.Mods.RA/BaseBuilding.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
/* tag trait for "bases": mcv/fact */
|
||||
public class BaseBuildingInfo : TraitInfo<BaseBuilding> { }
|
||||
public class BaseBuilding { }
|
||||
}
|
||||
@@ -82,6 +82,7 @@
|
||||
<Compile Include="Activities\Wait.cs" />
|
||||
<Compile Include="AttackBase.cs" />
|
||||
<Compile Include="AttackMove.cs" />
|
||||
<Compile Include="BaseBuilding.cs" />
|
||||
<Compile Include="Buildable.cs" />
|
||||
<Compile Include="Buildings\BibLayer.cs" />
|
||||
<Compile Include="Buildings\Building.cs" />
|
||||
@@ -288,6 +289,7 @@
|
||||
<Compile Include="NullLoadScreen.cs" />
|
||||
<Compile Include="Activities\IdleAnimation.cs" />
|
||||
<Compile Include="IdleAnimation.cs" />
|
||||
<Compile Include="World\GotoNextBase.cs" />
|
||||
<Compile Include="World\SmudgeLayer.cs" />
|
||||
<Compile Include="Scripting\Media.cs" />
|
||||
<Compile Include="OpenWidgetAtGameStart.cs" />
|
||||
|
||||
44
OpenRA.Mods.RA/World/GotoNextBase.cs
Normal file
44
OpenRA.Mods.RA/World/GotoNextBase.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class GotoNextBaseInfo : TraitInfo<GotoNextBase>
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class GotoNextBase : INotifyKeyPress
|
||||
{
|
||||
public bool KeyPressed(Actor self, KeyInput e)
|
||||
{
|
||||
if (self.World.LocalPlayer == null) return false;
|
||||
|
||||
if (e.KeyChar == '\b' || e.KeyChar == (char)127)
|
||||
{
|
||||
CycleBases(self.World);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void CycleBases(World world)
|
||||
{
|
||||
var bases = world.Queries.OwnedBy[world.LocalPlayer].WithTrait<BaseBuilding>().ToArray();
|
||||
if (!bases.Any()) return;
|
||||
|
||||
var next = bases
|
||||
.Select(b => b.Actor)
|
||||
.SkipWhile(b => !world.Selection.Actors.Contains(b))
|
||||
.Skip(1)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (next == null)
|
||||
next = bases.Select(b => b.Actor).First();
|
||||
|
||||
world.Selection.Combine(world, new Actor[] { next }, false, true);
|
||||
Game.viewport.Center(world.Selection.Actors);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -183,6 +183,7 @@ World:
|
||||
WaterChance: 0
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
GotoNextBase:
|
||||
|
||||
CRATE:
|
||||
Tooltip:
|
||||
|
||||
@@ -227,6 +227,7 @@ World:
|
||||
ReturnToLobby: yes
|
||||
EndMessage: The game will end in {0} seconds.
|
||||
ValidateOrder:
|
||||
GotoNextBase:
|
||||
|
||||
MINP:
|
||||
Mine:
|
||||
|
||||
Reference in New Issue
Block a user