Require force move for all undeploy-triggering orders.
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@@ -30,6 +30,9 @@ namespace OpenRA.Mods.Common.Traits
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[VoiceReference]
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public readonly string Voice = "Action";
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[Desc("Require the force-move modifier to display the enter cursor.")]
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public readonly bool RequiresForceMove = false;
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public override object Create(ActorInitializer init) { return new TransformsIntoRepairable(this); }
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}
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@@ -62,6 +65,14 @@ namespace OpenRA.Mods.Common.Traits
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return health.DamageState > DamageState.Undamaged && transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused);
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}
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bool CanRepairAt(Actor target, TargetModifiers modifiers)
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{
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if (Info.RequiresForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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return CanRepairAt(target);
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}
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bool CanRepairAt(Actor target)
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{
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return Info.RepairActors.Contains(target.Info.Name);
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