separate UPnP from Game/Server into it's own class
This commit is contained in:
@@ -21,10 +21,6 @@ using OpenRA.Network;
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using OpenRA.Support;
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using OpenRA.Widgets;
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using Mono.Nat;
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using Mono.Nat.Pmp;
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using Mono.Nat.Upnp;
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using XRandom = OpenRA.Thirdparty.Random;
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namespace OpenRA
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@@ -38,8 +34,6 @@ namespace OpenRA
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public static ModData modData;
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static WorldRenderer worldRenderer;
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public static INatDevice natDevice;
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public static Viewport viewport;
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public static Settings Settings;
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@@ -266,24 +260,7 @@ namespace OpenRA
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Log.AddChannel("server", "server.log");
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if (Settings.Server.DiscoverNatDevices)
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{
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try
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{
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NatUtility.Logger = Log.Channels["server"].Writer;
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NatUtility.Verbose = Settings.Server.VerboseNatDiscovery;
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NatUtility.DeviceFound += DeviceFound;
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NatUtility.DeviceLost += DeviceLost;
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Settings.Server.NatDeviceAvailable = false;
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NatUtility.StartDiscovery();
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Log.Write("server", "NAT discovery started.");
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}
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catch (Exception e)
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{
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Log.Write("server", "Can't discover UPnP-enabled device: {0}", e);
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Settings.Server.NatDeviceAvailable = false;
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Settings.Server.AllowPortForward = false;
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}
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}
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UPnP.TryNatDiscovery();
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else
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{
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Settings.Server.NatDeviceAvailable = false;
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@@ -304,80 +281,11 @@ namespace OpenRA
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if (Settings.Server.DiscoverNatDevices)
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{
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RunAfterDelay(Settings.Server.NatDiscoveryTimeout, () =>
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{
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Log.Write("server", "Stopping NAT discovery.");
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try
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{
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NatUtility.StopDiscovery();
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}
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catch (Exception e)
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{
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Log.Write("server", "Failed to stop NAT device discovery: {0}", e);
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Settings.Server.NatDeviceAvailable = false;
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Settings.Server.AllowPortForward = false;
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}
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if (natDevice == null)
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{
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Log.Write("server", "No NAT devices with UPnP enabled found within {0} ms deadline. Disabling automatic port forwarding.".F(Settings.Server.NatDiscoveryTimeout));
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Settings.Server.NatDeviceAvailable = false;
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Settings.Server.AllowPortForward = false;
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}
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});
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UPnP.TryStoppingNatDiscovery()
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);
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}
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}
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public static void DeviceFound(object sender, DeviceEventArgs args)
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{
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if (args.Device == null)
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return;
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Log.Write("server", "NAT device discovered.");
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Settings.Server.NatDeviceAvailable = true;
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Settings.Server.AllowPortForward = true;
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try
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{
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natDevice = args.Device;
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Log.Write("server", "Type: {0}", natDevice.GetType());
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Log.Write("server", "Your external IP is: {0}", natDevice.GetExternalIP());
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foreach (var mp in natDevice.GetAllMappings())
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Log.Write("server", "Existing port mapping: protocol={0}, public={1}, private={2}",
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mp.Protocol, mp.PublicPort, mp.PrivatePort);
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}
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catch (Exception e)
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{
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Log.Write("server", "Can't fetch information from NAT device: {0}", e);
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Settings.Server.NatDeviceAvailable = false;
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Settings.Server.AllowPortForward = false;
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}
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}
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public static void DeviceLost(object sender, DeviceEventArgs args)
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{
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Log.Write("server", "NAT device lost.");
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if (args.Device == null)
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return;
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try
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{
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natDevice = args.Device;
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Log.Write("server", "Type: {0}", natDevice.GetType());
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}
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catch (Exception e)
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{
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Log.Write("server", "Can't fetch type from lost NAT device: {0}", e);
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}
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Settings.Server.NatDeviceAvailable = false;
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Settings.Server.AllowPortForward = false;
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}
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public static void InitializeWithMods(string[] mods)
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{
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// Clear static state if we have switched mods
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@@ -524,7 +432,7 @@ namespace OpenRA
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public static void CreateServer(ServerSettings settings)
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{
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server = new Server.Server(new IPEndPoint(IPAddress.Any, settings.ListenPort),
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Game.Settings.Game.Mods, settings, modData, natDevice);
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Game.Settings.Game.Mods, settings, modData);
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}
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public static int CreateLocalServer(string map)
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@@ -541,7 +449,7 @@ namespace OpenRA
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settings.AllowPortForward = false;
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server = new Server.Server(new IPEndPoint(IPAddress.Loopback, 0),
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Game.Settings.Game.Mods, settings, modData, natDevice);
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Game.Settings.Game.Mods, settings, modData);
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return server.Port;
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}
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146
OpenRA.Game/Network/UPnP.cs
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146
OpenRA.Game/Network/UPnP.cs
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@@ -0,0 +1,146 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using Mono.Nat;
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using Mono.Nat.Pmp;
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using Mono.Nat.Upnp;
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namespace OpenRA.Network
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{
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class UPnP
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{
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public static INatDevice NatDevice;
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public static void TryNatDiscovery()
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{
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try
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{
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NatUtility.Logger = Log.Channels["server"].Writer;
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NatUtility.Verbose = Game.Settings.Server.VerboseNatDiscovery;
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NatUtility.DeviceFound += DeviceFound;
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NatUtility.DeviceLost += DeviceLost;
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Game.Settings.Server.NatDeviceAvailable = false;
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NatUtility.StartDiscovery();
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Log.Write("server", "NAT discovery started.");
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}
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catch (Exception e)
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{
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Log.Write("server", "Can't discover UPnP-enabled device: {0}", e);
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Game.Settings.Server.NatDeviceAvailable = false;
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Game.Settings.Server.AllowPortForward = false;
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}
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}
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public static void TryStoppingNatDiscovery()
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{
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Log.Write("server", "Stopping NAT discovery.");
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try
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{
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NatUtility.StopDiscovery();
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}
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catch (Exception e)
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{
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Log.Write("server", "Failed to stop NAT device discovery: {0}", e);
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Game.Settings.Server.NatDeviceAvailable = false;
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Game.Settings.Server.AllowPortForward = false;
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}
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if (NatDevice == null)
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{
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Log.Write("server", "No NAT devices with UPnP enabled found within {0} ms deadline. Disabling automatic port forwarding.".F(Game.Settings.Server.NatDiscoveryTimeout));
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Game.Settings.Server.NatDeviceAvailable = false;
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Game.Settings.Server.AllowPortForward = false;
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}
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}
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public static void DeviceFound(object sender, DeviceEventArgs args)
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{
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if (args.Device == null)
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return;
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Log.Write("server", "NAT device discovered.");
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Game.Settings.Server.NatDeviceAvailable = true;
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Game.Settings.Server.AllowPortForward = true;
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try
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{
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NatDevice = args.Device;
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Log.Write("server", "Type: {0}", NatDevice.GetType());
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Log.Write("server", "Your external IP is: {0}", NatDevice.GetExternalIP());
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foreach (var mp in NatDevice.GetAllMappings())
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Log.Write("server", "Existing port mapping: protocol={0}, public={1}, private={2}",
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mp.Protocol, mp.PublicPort, mp.PrivatePort);
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}
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catch (Exception e)
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{
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Log.Write("server", "Can't fetch information from NAT device: {0}", e);
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Game.Settings.Server.NatDeviceAvailable = false;
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Game.Settings.Server.AllowPortForward = false;
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}
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}
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public static void DeviceLost(object sender, DeviceEventArgs args)
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{
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Log.Write("server", "NAT device lost.");
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if (args.Device == null)
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return;
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try
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{
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NatDevice = args.Device;
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Log.Write("server", "Type: {0}", NatDevice.GetType());
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}
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catch (Exception e)
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{
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Log.Write("server", "Can't fetch type from lost NAT device: {0}", e);
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}
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Game.Settings.Server.NatDeviceAvailable = false;
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Game.Settings.Server.AllowPortForward = false;
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}
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public static void ForwardPort()
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{
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try
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{
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var mapping = new Mapping(Protocol.Tcp, Game.Settings.Server.ExternalPort, Game.Settings.Server.ListenPort);
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NatDevice.CreatePortMap(mapping);
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Log.Write("server", "Create port mapping: protocol={0}, public={1}, private={2}", mapping.Protocol, mapping.PublicPort, mapping.PrivatePort);
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}
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catch (Exception e)
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{
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Log.Write("server", "Can not forward ports via UPnP: {0}", e);
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Game.Settings.Server.AllowPortForward = false;
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}
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}
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public static void RemovePortforward()
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{
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try
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{
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var mapping = new Mapping(Protocol.Tcp, Game.Settings.Server.ExternalPort, Game.Settings.Server.ListenPort);
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NatDevice.DeletePortMap(mapping);
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Log.Write("server", "Remove port mapping: protocol={0}, public={1}, private={2}", mapping.Protocol, mapping.PublicPort, mapping.PrivatePort);
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}
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catch (Exception e)
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{
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Log.Write("server", "Can not remove UPnP portforwarding rules: {0}", e);
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Game.Settings.Server.AllowPortForward = false;
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}
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}
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}
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}
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@@ -222,6 +222,7 @@
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<Compile Include="Network\ReplayRecorderConnection.cs" />
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<Compile Include="Widgets\TooltipContainerWidget.cs" />
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<Compile Include="Traits\DebugPauseState.cs" />
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<Compile Include="Network\UPnP.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -24,10 +24,6 @@ using OpenRA.Network;
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using XTimer = System.Timers.Timer;
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using Mono.Nat;
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using Mono.Nat.Pmp;
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using Mono.Nat.Upnp;
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namespace OpenRA.Server
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{
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public enum ServerState : int
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@@ -54,7 +50,6 @@ namespace OpenRA.Server
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public readonly IPAddress Ip;
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public readonly int Port;
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public INatDevice NatDevice;
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int randomSeed;
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public readonly Thirdparty.Random Random = new Thirdparty.Random();
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@@ -82,7 +77,7 @@ namespace OpenRA.Server
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t.GameEnded(this);
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}
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public Server(IPEndPoint endpoint, string[] mods, ServerSettings settings, ModData modData, INatDevice natDevice)
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public Server(IPEndPoint endpoint, string[] mods, ServerSettings settings, ModData modData)
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{
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Log.AddChannel("server", "server.log");
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@@ -95,12 +90,11 @@ namespace OpenRA.Server
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Settings = settings;
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ModData = modData;
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NatDevice = natDevice;
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randomSeed = (int)DateTime.Now.ToBinary();
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if (Settings.AllowPortForward)
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ForwardPort();
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UPnP.ForwardPort();
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foreach (var trait in modData.Manifest.ServerTraits)
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ServerTraits.Add( modData.ObjectCreator.CreateObject<ServerTrait>(trait) );
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@@ -158,7 +152,7 @@ namespace OpenRA.Server
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{
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EndGame();
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if (Settings.AllowPortForward)
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RemovePortforward();
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UPnP.RemovePortforward();
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break;
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}
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}
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@@ -174,36 +168,6 @@ namespace OpenRA.Server
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}
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void ForwardPort()
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{
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try
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{
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var mapping = new Mapping(Protocol.Tcp, Settings.ExternalPort, Settings.ListenPort);
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NatDevice.CreatePortMap(mapping);
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Log.Write("server", "Create port mapping: protocol={0}, public={1}, private={2}", mapping.Protocol, mapping.PublicPort, mapping.PrivatePort);
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}
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catch (Exception e)
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{
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Log.Write("server", "Can not forward ports via UPnP: {0}", e);
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Settings.AllowPortForward = false;
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}
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}
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void RemovePortforward()
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{
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try
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{
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var mapping = new Mapping(Protocol.Tcp, Settings.ExternalPort, Settings.ListenPort);
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NatDevice.DeletePortMap(mapping);
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Log.Write("server", "Remove port mapping: protocol={0}, public={1}, private={2}", mapping.Protocol, mapping.PublicPort, mapping.PrivatePort);
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}
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catch (Exception e)
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{
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Log.Write("server", "Can not remove UPnP portforwarding rules: {0}", e);
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Settings.AllowPortForward = false;
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}
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}
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/* lobby rework TODO:
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* - "teams together" option for team games -- will eliminate most need
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* for manual spawnpoint choosing.
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