Restore radar enable/disable sounds.

This commit is contained in:
Paul Chote
2013-07-08 21:06:30 +12:00
parent 948eaa03c5
commit ec15aa5ee4
2 changed files with 11 additions and 1 deletions

View File

@@ -102,7 +102,8 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
playerWidgets.Get<ButtonWidget>("OPTIONS_BUTTON").OnClick = OptionsClicked;
bool radarEnabled = false;
var radarEnabled = false;
var cachedRadarEnabled = false;
sidebarRoot.Get<RadarWidget>("RADAR_MINIMAP").IsEnabled = () => radarEnabled;
var sidebarTicker = playerWidgets.Get<LogicTickerWidget>("SIDEBAR_TICKER");
@@ -112,6 +113,10 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
radarEnabled = world.ActorsWithTrait<ProvidesRadar>()
.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
if (radarEnabled != cachedRadarEnabled)
Sound.PlayNotification(null, "Sounds", (radarEnabled ? "RadarUp" : "RadarDown"), null);
cachedRadarEnabled = radarEnabled;
// Switch to observer mode after win/loss
if (world.LocalPlayer.WinState != WinState.Undefined)
Game.RunAfterTick(() =>