Restore radar enable/disable sounds.
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@@ -102,7 +102,8 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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playerWidgets.Get<ButtonWidget>("OPTIONS_BUTTON").OnClick = OptionsClicked;
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playerWidgets.Get<ButtonWidget>("OPTIONS_BUTTON").OnClick = OptionsClicked;
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bool radarEnabled = false;
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var radarEnabled = false;
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var cachedRadarEnabled = false;
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sidebarRoot.Get<RadarWidget>("RADAR_MINIMAP").IsEnabled = () => radarEnabled;
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sidebarRoot.Get<RadarWidget>("RADAR_MINIMAP").IsEnabled = () => radarEnabled;
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var sidebarTicker = playerWidgets.Get<LogicTickerWidget>("SIDEBAR_TICKER");
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var sidebarTicker = playerWidgets.Get<LogicTickerWidget>("SIDEBAR_TICKER");
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@@ -112,6 +113,10 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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radarEnabled = world.ActorsWithTrait<ProvidesRadar>()
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radarEnabled = world.ActorsWithTrait<ProvidesRadar>()
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.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
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.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
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if (radarEnabled != cachedRadarEnabled)
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Sound.PlayNotification(null, "Sounds", (radarEnabled ? "RadarUp" : "RadarDown"), null);
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cachedRadarEnabled = radarEnabled;
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// Switch to observer mode after win/loss
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// Switch to observer mode after win/loss
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if (world.LocalPlayer.WinState != WinState.Undefined)
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if (world.LocalPlayer.WinState != WinState.Undefined)
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Game.RunAfterTick(() =>
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Game.RunAfterTick(() =>
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@@ -135,6 +135,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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return Color.LimeGreen;
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return Color.LimeGreen;
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};
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};
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var cachedRadarActive = false;
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var sidebarTicker = playerWidgets.Get<LogicTickerWidget>("SIDEBAR_TICKER");
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var sidebarTicker = playerWidgets.Get<LogicTickerWidget>("SIDEBAR_TICKER");
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sidebarTicker.OnTick = () =>
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sidebarTicker.OnTick = () =>
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{
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{
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@@ -142,6 +143,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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radarActive = world.ActorsWithTrait<ProvidesRadar>()
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radarActive = world.ActorsWithTrait<ProvidesRadar>()
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.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
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.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
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if (radarActive != cachedRadarActive)
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Sound.PlayNotification(null, "Sounds", (radarActive ? "RadarUp" : "RadarDown"), null);
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cachedRadarActive = radarActive;
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// Switch to observer mode after win/loss
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// Switch to observer mode after win/loss
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if (world.LocalPlayer.WinState != WinState.Undefined)
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if (world.LocalPlayer.WinState != WinState.Undefined)
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Game.RunAfterTick(() =>
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Game.RunAfterTick(() =>
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