Enable LaserZap launch-effect syncing with current source barrel/muzzle facing
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@@ -141,7 +141,7 @@ namespace OpenRA.Mods.Common.Projectiles
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source = args.CurrentSource();
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source = args.CurrentSource();
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if (hasLaunchEffect && ticks == 0)
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if (hasLaunchEffect && ticks == 0)
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world.AddFrameEndTask(w => w.Add(new LaunchEffect(world, args.CurrentSource, () => 0,
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world.AddFrameEndTask(w => w.Add(new LaunchEffect(world, args.CurrentSource, args.CurrentMuzzleFacing,
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info.LaunchEffectImage, info.LaunchEffectSequence, info.LaunchEffectPalette)));
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info.LaunchEffectImage, info.LaunchEffectSequence, info.LaunchEffectPalette)));
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// Beam tracks target
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// Beam tracks target
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