Enable LaserZap launch-effect syncing with current source barrel/muzzle facing

This commit is contained in:
reaperrr
2018-07-01 19:24:08 +02:00
committed by abcdefg30
parent 28c89920ac
commit ec15acbc80

View File

@@ -141,7 +141,7 @@ namespace OpenRA.Mods.Common.Projectiles
source = args.CurrentSource();
if (hasLaunchEffect && ticks == 0)
world.AddFrameEndTask(w => w.Add(new LaunchEffect(world, args.CurrentSource, () => 0,
world.AddFrameEndTask(w => w.Add(new LaunchEffect(world, args.CurrentSource, args.CurrentMuzzleFacing,
info.LaunchEffectImage, info.LaunchEffectSequence, info.LaunchEffectPalette)));
// Beam tracks target