From ec423db4e5a26c9e6db4c6fd3671494732affd38 Mon Sep 17 00:00:00 2001 From: Scott_NZ Date: Sun, 25 Nov 2012 09:57:40 +1300 Subject: [PATCH] Don't hog the CPU trying to path to the enemy base in Allies 03, to line up with Allies 02 --- OpenRA.Mods.RA/Missions/Allies03Script.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Missions/Allies03Script.cs b/OpenRA.Mods.RA/Missions/Allies03Script.cs index c00d791de1..e3e55136fc 100644 --- a/OpenRA.Mods.RA/Missions/Allies03Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies03Script.cs @@ -151,6 +151,10 @@ namespace OpenRA.Mods.RA.Missions Sound.Play("reinfor1.aud"); SpawnReinforcements(); } + if (world.FrameNumber % 25 == 0) + { + ManageSovietUnits(); + } if (objectives[AirbaseID].Status != ObjectiveStatus.Completed) { if (world.FrameNumber % 25 == 0) @@ -159,7 +163,6 @@ namespace OpenRA.Mods.RA.Missions } ManageSovietAircraft(); } - ManageSovietUnits(); EvacuateAlliedUnits(exit1TopLeft.CenterLocation, exit1BottomRight.CenterLocation, exit1ExitPoint.Location); EvacuateAlliedUnits(exit2TopLeft.CenterLocation, exit2BottomRight.CenterLocation, exit2ExitPoint.Location); CheckSovietAirbase();