Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
This commit is contained in:
@@ -76,7 +76,6 @@ STARPORTA:
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MCVA:
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Inherits: ^MCV
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Buildable:
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Prerequisites: heavya,repair
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Owner: atreides
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BuiltAt: heavya
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Transforms:
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@@ -81,7 +81,6 @@ PALACEH:
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MCVH:
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Inherits: ^MCV
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Buildable:
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Prerequisites: heavyh,repair
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Owner: harkonnen
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BuiltAt: heavyh
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Transforms:
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@@ -149,7 +148,6 @@ COMBATH:
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Tooltip:
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Icon: combathicon
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Buildable:
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Prerequisites: heavyh
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Owner: harkonnen
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BuiltAt: heavyh
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Mobile:
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@@ -75,7 +75,6 @@ PALACEO:
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MCVO:
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Inherits: ^MCV
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Buildable:
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Prerequisites: heavyo,repair
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Owner: ordos
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BuiltAt: heavyo
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Transforms:
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@@ -99,7 +98,6 @@ COMBATO:
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Tooltip:
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Icon: combatoicon
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Buildable:
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Prerequisites: heavyo
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Owner: ordos
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BuiltAt: heavyo
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RevealsShroud:
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@@ -133,7 +131,6 @@ COMBATO.starport:
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TRIKEO:
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Inherits: ^TRIKE
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Buildable:
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Prerequisites: lighto
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Owner: ordos
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BuiltAt: lighto
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Valued:
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@@ -160,7 +157,6 @@ TRIKEO:
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# Inherits: ^TRIKE
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# Buildable:
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# Queue: Starport
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# Prerequisites: lighto
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# Owner: ordos
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# BuiltAt: starporto
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# RenderUnit:
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@@ -390,7 +390,7 @@ GUNTOWER:
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 7
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Range: 8
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RenderRangeCircle:
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-RenderBuilding:
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-AutoTargetIgnore:
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@@ -447,7 +447,7 @@ ROCKETTOWER:
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 9
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Range: 10
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RenderRangeCircle:
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-RenderBuilding:
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-AutoTargetIgnore:
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@@ -494,7 +494,7 @@ REPAIR:
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Name: Repair Pad
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Description: Repairs vehicles\n Allows construction of MCVs
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Building:
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Power: -25
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Power: -10
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Footprint: =x= =x= ===
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Dimensions: 3,3
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Health:
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@@ -22,7 +22,7 @@ Player:
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BlockedAudio: NoRoom
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ClassicProductionQueue@Starport:
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Type: Starport
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BuildSpeedModified: .2
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BuildSpeedModifier: .2
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LowPowerSlowdown: 2
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BlockedAudio: NoRoom
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QueuedAudio: OrderPlaced
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@@ -1,6 +1,7 @@
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^MCV:
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Inherits: ^Vehicle
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Buildable:
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Prerequisites: Heavy,repair
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Queue: Armor
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BuildPaletteOrder: 110
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Hotkey: m
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@@ -18,7 +19,7 @@
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Armor:
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Type: Light
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Mobile:
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Speed: 6
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Speed: 7
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Crushes: crate, infantry
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RevealsShroud:
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Range: 8
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@@ -75,7 +76,7 @@ HARVESTER:
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Armor:
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Type: Heavy
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Mobile:
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Speed: 6
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Speed: 7
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Crushes: crate, infantry
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RenderUnit:
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Image: HARVESTER
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@@ -13,7 +13,7 @@ LMG:
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Versus:
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Wood: 40%
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Light: 30%
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Heavy: 15%
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Heavy: 20%
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Concrete: 20%
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Explosion: piffs
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InfDeath: 2
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