Generate shroud cells outside the map.
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@@ -258,7 +258,7 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var cell in cellsAndNeighborsDirty)
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{
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var uv = cell.ToMPos(map.TileShape);
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if (!map.Contains(uv))
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if (!tileInfos.Contains(uv))
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continue;
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var tileInfo = tileInfos[uv];
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