diff --git a/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs b/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs index cd6d760e14..449ee5ddb3 100644 --- a/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs +++ b/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs @@ -39,19 +39,19 @@ namespace OpenRA.Mods.Common.Traits [Desc("Palette to use for the missile weapon image.")] [PaletteReference("IsPlayerPalette")] public readonly string MissilePalette = "effect"; - [Desc("Custom palette is a player palette BaseName")] + [Desc("Custom palette is a player palette BaseName.")] public readonly bool IsPlayerPalette = false; - [Desc("Travel time - split equally between ascent and descent")] + [Desc("Travel time - split equally between ascent and descent.")] public readonly int FlightDelay = 400; - [Desc("Visual ascent velocity in WDist / tick")] + [Desc("Visual ascent velocity in WDist / tick.")] public readonly WDist FlightVelocity = new WDist(512); - [Desc("Descend immediately on the target, with half the FlightDelay")] + [Desc("Descend immediately on the target, with half the FlightDelay.")] public readonly bool SkipAscent = false; - [Desc("Amount of time before detonation to remove the beacon")] + [Desc("Amount of time before detonation to remove the beacon.")] public readonly int BeaconRemoveAdvance = 25; [Desc("Range of cells the camera should reveal around target cell.")] @@ -60,10 +60,10 @@ namespace OpenRA.Mods.Common.Traits [Desc("Reveal cells to players with these stances only.")] public readonly Stance CameraStances = Stance.Ally; - [Desc("Amount of time before detonation to spawn the camera")] + [Desc("Amount of time before detonation to spawn the camera.")] public readonly int CameraSpawnAdvance = 25; - [Desc("Amount of time after detonation to remove the camera")] + [Desc("Amount of time after detonation to remove the camera.")] public readonly int CameraRemoveDelay = 25; [Desc("Corresponds to `Type` from `FlashPaletteEffect` on the world actor.")]