Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all ra missions

This commit is contained in:
abcdefg30
2016-04-08 17:38:17 +02:00
parent b02a9a188d
commit ec602f2090
10 changed files with 20 additions and 24 deletions

View File

@@ -105,9 +105,9 @@ ProtectHarvester = function(unit)
end
InitAIUnits = function()
IdlingUnits = Map.ActorsInBox(MainBaseTopLeft.CenterPosition, Map.BottomRight, function(self) return self.Owner == ussr and self.HasProperty("Hunt") end)
IdlingUnits = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == ussr and self.HasProperty("Hunt") and self.Location.Y > MainBaseTopLeft.Location.Y end)
local buildings = Map.ActorsInBox(MainBaseTopLeft.CenterPosition, Map.BottomRight, function(self) return self.Owner == ussr and self.HasProperty("StartBuildingRepairs") end)
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == ussr and self.HasProperty("StartBuildingRepairs") end)
Utils.Do(buildings, function(actor)
Trigger.OnDamaged(actor, function(building)
if building.Owner == ussr and building.Health < building.MaxHealth * 3/4 then
@@ -255,7 +255,7 @@ ProduceAircraft = function()
Trigger.OnIdle(units[1], function()
if not target or target.IsDead or (not target.IsInWorld) then
local enemies = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(self) return self.Owner == greece and self.HasProperty("Health") end)
local enemies = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == greece and self.HasProperty("Health") end)
if #enemies > 0 then
target = Utils.Random(enemies)
units[1].Attack(target)