Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all ra missions
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@@ -1,7 +1,7 @@
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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IdlingUnits = function()
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local lazyUnits = Map.ActorsInBox(NWIdlePoint.CenterPosition, Map.BottomRight, function(actor)
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local lazyUnits = Utils.Where(Map.ActorsInWorld, function(actor)
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return actor.HasProperty("Hunt") and (actor.Owner == GoodGuy or actor.Owner == Greece) end)
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Utils.Do(lazyUnits, function(unit)
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@@ -12,7 +12,8 @@ IdlingUnits = function()
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end)
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end
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BaseBuildings = {
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BaseBuildings =
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{
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{ type = "powr", pos = CVec.New(3, -2), cost = 300 },
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{ type = "tent", pos = CVec.New(0, 4), cost = 400 },
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{ type = "hbox", pos = CVec.New(3, 6), cost = 600 },
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