diff --git a/mods/ts/mod.yaml b/mods/ts/mod.yaml index cece39ae1b..19650655db 100644 --- a/mods/ts/mod.yaml +++ b/mods/ts/mod.yaml @@ -100,6 +100,7 @@ Sequences: ts|sequences/vehicles.yaml ts|sequences/trees.yaml ts|sequences/bridges.yaml + ts|sequences/critters.yaml VoxelSequences: ts|sequences/voxels.yaml diff --git a/mods/ts/sequences/critters.yaml b/mods/ts/sequences/critters.yaml new file mode 100644 index 0000000000..5156a7aaec --- /dev/null +++ b/mods/ts/sequences/critters.yaml @@ -0,0 +1,79 @@ +doggie: + Defaults: + Tick: 80 + Offset: 0, 0, 16 + stand: + Facings: 8 + ShadowStart: 119 + run: + Start: 8 + Length: 6 + Facings: 8 + ShadowStart: 127 + attack: + Start: 56 + Length: 4 + Facings: 8 + ShadowStart: 175 + laydown: # TODO: Implement hiding when on a tiberium patch + Start: 88 + Length: 2 + ShadowStart: 207 + hide: # TODO: Implement hiding when on a tiberium patch + Start: 90 + ShadowStart: 209 + idle1: + Start: 91 + Length: 8 + ShadowStart: 210 + die-twirling: + Start: 99 + Length: 10 + ShadowStart: 218 + die-flying: + Start: 99 + Length: 10 + ShadowStart: 218 + die-exploding: s_bang34 + Length: * + die-crushed: + Start: 105 + Length: 4 + ShadowStart: 224 + Tick: 800 + ZOffset: -511 + die-burning: + Start: 109 + Length: 10 + ShadowStart: 228 + die-melting: + Start: 109 + Length: 10 + ShadowStart: 228 + +vissml: + idle: + Length: 90 + ShadowStart: 90 + Tick: 80 + Offset: 0, 0, 16 + +vislrg: + idle: + Length: 90 + ShadowStart: 90 + Tick: 80 + Offset: 0, 0, 16 + attack: + Combine: + vislgatk: + Start: 5 + Length: 35 + vislgatk: + Start: 0 + Length: 5 + Facings: -8 + Length: 5 + Tick: 80 + Offset: 0, 0, 16 +# ShadowStart: 40 # TODO: enable shadow frames diff --git a/mods/ts/sequences/infantry.yaml b/mods/ts/sequences/infantry.yaml index d7130331d6..48df5ff72d 100644 --- a/mods/ts/sequences/infantry.yaml +++ b/mods/ts/sequences/infantry.yaml @@ -474,86 +474,6 @@ weedguy: ShadowStart: 376 Tick: 1000 -doggie: - Defaults: - Tick: 80 - Offset: 0, 0, 16 - stand: - Facings: 8 - ShadowStart: 119 - run: - Start: 8 - Length: 6 - Facings: 8 - ShadowStart: 127 - attack: - Start: 56 - Length: 4 - Facings: 8 - ShadowStart: 175 - laydown: # TODO: Implement hiding when on a tiberium patch - Start: 88 - Length: 2 - ShadowStart: 207 - hide: # TODO: Implement hiding when on a tiberium patch - Start: 90 - ShadowStart: 209 - idle1: - Start: 91 - Length: 8 - ShadowStart: 210 - die-twirling: - Start: 99 - Length: 10 - ShadowStart: 218 - die-flying: - Start: 99 - Length: 10 - ShadowStart: 218 - die-exploding: s_bang34 - Length: * - die-crushed: - Start: 105 - Length: 4 - ShadowStart: 224 - Tick: 800 - ZOffset: -511 - die-burning: - Start: 109 - Length: 10 - ShadowStart: 228 - die-melting: - Start: 109 - Length: 10 - ShadowStart: 228 - -vissml: - idle: - Length: 90 - ShadowStart: 90 - Tick: 80 - Offset: 0, 0, 16 - -vislrg: - idle: - Length: 90 - ShadowStart: 90 - Tick: 80 - Offset: 0, 0, 16 - attack: - Combine: - vislgatk: - Start: 5 - Length: 35 - vislgatk: - Start: 0 - Length: 5 - Facings: -8 - Length: 5 - Tick: 80 - Offset: 0, 0, 16 -# ShadowStart: 40 # TODO: enable shadow frames - flameguy: Defaults: Facings: 8