Add a utility command to fix implicit tile definitions.
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@@ -617,6 +617,7 @@
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<Compile Include="Widgets\VqaPlayerWidget.cs" />
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<Compile Include="Traits\Render\WithInfantryBody.cs" />
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<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
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<Compile Include="UtilityCommands\FixClassicTilesets.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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104
OpenRA.Mods.Common/UtilityCommands/FixClassicTilesets.cs
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104
OpenRA.Mods.Common/UtilityCommands/FixClassicTilesets.cs
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@@ -0,0 +1,104 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using StyleCop;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class FixClassicTilesets : IUtilityCommand
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{
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public string Name { get { return "--fix-classic-tilesets"; } }
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[Desc("Fixes missing template tile definitions and adds filename extensions.")]
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public void Run(ModData modData, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
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var imageField = typeof(TerrainTemplateInfo).GetField("Image");
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var pickAnyField = typeof(TerrainTemplateInfo).GetField("PickAny");
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var tileInfoField = typeof(TerrainTemplateInfo).GetField("tileInfo", BindingFlags.NonPublic | BindingFlags.Instance);
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var terrainTypeField = typeof(TerrainTileInfo).GetField("TerrainType");
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var terrainLeftColorField = typeof(TerrainTileInfo).GetField("LeftColor");
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var terrainRightColorField = typeof(TerrainTileInfo).GetField("RightColor");
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var empty = new Size(0, 0);
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var single = new int2(1, 1);
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foreach (var t in Game.ModData.Manifest.TileSets)
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{
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var ts = new TileSet(Game.ModData, t);
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var exts = new[] { "" }.Concat(ts.Extensions);
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var frameCache = new FrameCache(Game.ModData.SpriteLoaders, ts.Extensions);
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Console.WriteLine("Tileset: " + ts.Name);
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foreach (var template in ts.Templates.Values)
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{
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// Find the sprite associated with this template
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foreach (var ext in exts)
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{
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Stream s;
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if (!GlobalFileSystem.TryOpenWithExts(template.Image, new[] { ext }, out s))
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continue;
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// Rewrite the template image (normally readonly) using reflection
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imageField.SetValue(template, template.Image + ext);
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// Fetch the private tileInfo array so that we can write new entries
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var tileInfo = (TerrainTileInfo[])tileInfoField.GetValue(template);
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// Open the file and search for any implicit frames
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var allFrames = frameCache[template.Image];
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var frames = template.Frames != null ? template.Frames.Select(f => allFrames[f]).ToArray() : allFrames;
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// Resize array for new entries
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if (frames.Length > template.TilesCount)
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{
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var oldLength = template.TilesCount;
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var ti = new TerrainTileInfo[frames.Length];
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Array.Copy(tileInfo, ti, template.TilesCount);
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tileInfoField.SetValue(template, ti);
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tileInfo = ti;
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}
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for (var i = 0; i < template.TilesCount; i++)
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{
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if (template[i] == null && frames[i] != null && frames[i].Size != empty)
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{
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tileInfo[i] = new TerrainTileInfo();
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var ti = ts.GetTerrainIndex("Clear");
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terrainTypeField.SetValue(tileInfo[i], ti);
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terrainLeftColorField.SetValue(tileInfo[i], ts[ti].Color);
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terrainRightColorField.SetValue(tileInfo[i], ts[ti].Color);
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Console.WriteLine("Fixing entry for {0}:{1}", template.Image, i);
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}
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}
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if (template.TilesCount > 1 && template.Size == single)
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pickAnyField.SetValue(template, true);
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s.Dispose();
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}
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}
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ts.Save(t);
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}
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}
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}
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}
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