Move the mod-level initialisation code back into the load screen.

This commit is contained in:
Paul Chote
2014-12-13 12:47:34 +13:00
parent 711a1ca5fc
commit ec7a32184e
11 changed files with 97 additions and 104 deletions

View File

@@ -0,0 +1,78 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.LoadScreens
{
public class BlankLoadScreen : ILoadScreen
{
public virtual void Init(Manifest m, Dictionary<string, string> info) { }
public virtual void Display()
{
if (Game.Renderer == null)
return;
// Draw a black screen
Game.Renderer.BeginFrame(int2.Zero, 1f);
Game.Renderer.EndFrame(new NullInputHandler());
}
void TestAndContinue()
{
Ui.ResetAll();
var installData = Game.modData.Manifest.ContentInstaller;
if (!installData.TestFiles.All(f => GlobalFileSystem.Exists(f)))
{
var args = new WidgetArgs()
{
{ "continueLoading", () => Game.InitializeMod(Game.Settings.Game.Mod, null) },
};
if (installData.InstallerBackgroundWidget != null)
Ui.LoadWidget(installData.InstallerBackgroundWidget, Ui.Root, args);
Ui.OpenWindow(installData.InstallerMenuWidget, args);
}
else
Game.LoadShellMap();
Game.Settings.Save();
}
public void StartGame(Arguments args)
{
var window = args != null ? args.GetValue("Launch.Window", null) : null;
if (!string.IsNullOrEmpty(window))
{
var installData = Game.modData.Manifest.ContentInstaller;
if (installData.InstallerBackgroundWidget != null)
Ui.LoadWidget(installData.InstallerBackgroundWidget, Ui.Root, new WidgetArgs());
Ui.OpenWindow(window, new WidgetArgs());
}
else
{
TestAndContinue();
var replay = args != null ? args.GetValue("Launch.Replay", null) : null;
if (!string.IsNullOrEmpty(replay))
Game.JoinReplay(replay);
}
}
public virtual void Dispose() { }
}
}

View File

@@ -16,7 +16,7 @@ using OpenRA.Widgets;
namespace OpenRA.Mods.Common.LoadScreens
{
public sealed class DefaultLoadScreen : ILoadScreen
public sealed class LogoStripeLoadScreen : BlankLoadScreen
{
Stopwatch lastUpdate = Stopwatch.StartNew();
Renderer r;
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.LoadScreens
Sprite stripe, logo;
string[] messages;
public void Init(Manifest m, Dictionary<string, string> info)
public override void Init(Manifest m, Dictionary<string, string> info)
{
// Avoid standard loading mechanisms so we
// can display the loadscreen as early as possible
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.LoadScreens
logoPos = new float2(r.Resolution.Width / 2 - 128, r.Resolution.Height / 2 - 128);
}
public void Display()
public override void Display()
{
if (r == null)
return;
@@ -66,12 +66,7 @@ namespace OpenRA.Mods.Common.LoadScreens
r.EndFrame(new NullInputHandler());
}
public void StartGame()
{
Game.TestAndContinue();
}
public void Dispose()
public override void Dispose()
{
if (sheet != null)
sheet.Dispose();

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.LoadScreens
r.EndFrame(new NullInputHandler());
}
public void StartGame()
public void StartGame(Arguments args)
{
Ui.LoadWidget("MODCHOOSER", Ui.Root, new WidgetArgs());
}

View File

@@ -1,39 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.LoadScreens
{
public sealed class NullLoadScreen : ILoadScreen
{
public void Init(Manifest m, Dictionary<string, string> info) { }
public void Display()
{
if (Game.Renderer == null)
return;
// Draw a black screen
Game.Renderer.BeginFrame(int2.Zero, 1f);
Game.Renderer.EndFrame(new NullInputHandler());
}
public void StartGame()
{
Ui.ResetAll();
}
public void Dispose()
{
}
}
}