Move the mod-level initialisation code back into the load screen.
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@@ -78,9 +78,7 @@
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="LoadScreens\DefaultLoadScreen.cs" />
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<Compile Include="LoadScreens\ModChooserLoadScreen.cs" />
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<Compile Include="LoadScreens\NullLoadScreen.cs" />
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<Compile Include="Orders\DeployOrderTargeter.cs" />
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<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
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<Compile Include="Orders\UnitOrderTargeter.cs" />
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@@ -239,6 +237,8 @@
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<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
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<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
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<Compile Include="LoadScreens\BlankLoadScreen.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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